~/forever/updates/addon-api
Updates
Enumeration SpellDisplayBorderColorEnumeration SpellDisplayIconDisplayTypeEnumeration SpellDisplayTextShownStateTypeEnumeration SpellDisplayTintStructure SpellDisplayVisualizationInfoStructure SpellInfoStructure SpellLossOfControlInfoStructure SpellPowerCostInfoSplashFrameCanBeShown() : resultStructure SplashScreenInfoEnumeration SplashScreenTypeEnumeration StableResultStructure StackedResourceTrackerWidgetVisualizationInfoStartAttack(name, exactMatch)StartMovie(movieID, looping) : success, returnCodeStartMovieByName(movieName, looping, resolution) : success, returnCodeStartMoving(alwaysStartFromMouse)StartPan(panType, durationSeconds, doFade, visKitID, startPositionScale, speedMultiplier)StartPlayerPing(duration, fadeDuration)StartSizing(resizePoint?, alwaysStartFromMouse)Enumeration StartTimerTypeEnumeration StatusBarColorTintValueEnumeration StatusBarFillStyleEnumeration StatusBarInterpolationEnumeration StatusBarOverrideBarTextShownTypeEnumeration StatusBarRenderModeEnumeration StatusBarTimerDirectionEnumeration StatusBarValueTextTypeStructure StatusBarWidgetVisualizationInfoStop()StopAnimKit()StopAnimating()StopAnimationKit()StopAttack()StopCinematic()StopMovie()StopMovingOrSizing()StopPan()StopPlayerPing()Structure StripHyperlinkOptionsStuck()Enumeration SubcontainerTypeEnumeration SubscriptionInterstitialResponseTypeEnumeration SubscriptionInterstitialTypeEnumeration SummonReasonEnumeration SummonStatusEnumeration SuperTrackingMapPinTypeEnumeration SuperTrackingTypeSupportsClipCursor() : supportsClipCursorEnumeration SurveyDeliveryFlagsDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.