~/forever/updates/addon-api
Updates
Class_UseQuestItem:OnComplete()Class_UseQuestItem:OnInitialize()Class_UseQuestItem:OnInterrupt(interruptedBy)Class_UseQuestItem:QUEST_REMOVED(questID)Class_UseQuestItem:Quest_ObjectivesComplete(questData)Class_UseQuestItem:StartWatchingTarget()Class_UseQuestItem:UNIT_SPELLCAST_SUCCEEDED(unit, spellName, spellRank, spellLineID, spellID)Class_UseQuestItem:UNIT_TARGET()Class_UseQuestObject:OnBegin()Class_UseVendor:BAG_NEW_ITEMS_UPDATED()Class_UseVendor:BAG_UPDATE_DELAYED()Class_UseVendor:BagNewItemsUpdated()Class_UseVendor:BuyBackTabHelp()Class_UseVendor:CanBegin()Class_UseVendor:CanEndTutorial()Class_UseVendor:EndBuyTutorialTimer()Class_UseVendor:GetGreyItemFrame()Class_UseVendor:HandleMerchantShow()Class_UseVendor:HideGreyItemPointer()Class_UseVendor:ITEM_LOCKED()Class_UseVendor:MERCHANT_CLOSED()Class_UseVendor:MERCHANT_SHOW()Class_UseVendor:MerchantTabHelp()Class_UseVendor:OnAdded()Class_UseVendor:OnBegin()Class_UseVendor:OnComplete()Class_UseVendor:OnInitialize()Class_UseVendor:OnInterrupt(interruptedBy)Class_UseVendor:SellAllJunkButtonClicked()Class_UseVendor:SetupMerchantCallbacks()Class_UseVendor:ShouldShowBuyBackTabHelp()Class_UseVendor:StartBuyItemTutorial()Class_UseVendor:StartGreyItemTutorial()Class_UseVendor:UpdateGreyItemPointer()Class_XPBarWatcher:OnBegin()Class_XPBarWatcher:OnComplete()Class_XPBarWatcher:OnInitialize()Class_XPBarWatcher:OnInterrupt(interruptedBy)Class_XPBarWatcher:QUEST_DETAIL()Class_XPBarWatcher:QUEST_TURNED_IN(completedQuestID)Class_XPBarWatcher:StartWatching()Class_XPBarWatcher:StopWatching()Class_XPBarWatcher:TALKINGHEAD_REQUESTED()ClearActionButtonCooldowns(normalCooldown, chargeCooldown, lossOfControlCooldown)ClearAlternateTopLevelParent()ClearButtonMixin:NarrationGetName()ClearButtonMixin:OnClick()ClearButtonMixin:OnEnter()ClearButtonMixin:OnLeave()ClearButtonMixin:OnMouseDown()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.