~/forever/updates/addon-api
Updates
Class_TutorialBase:ShowMouseKeyboardTutorial()Class_TutorialBase:ShowPointerTutorial(content, direction, anchorFrame, ofsX, ofsY, relativePoint, backupDirection, overrideWidth)Class_TutorialBase:ShowScreenTutorial(content, druation, position)Class_TutorialBase:ShowSingleKeyTutorial(content, duration, position)Class_TutorialBase:ShowWalkTutorial()Class_TutorialBase:Status()Class_TutorialBase:Suppress(...)Class_TutorialBase:SuppressChildren(...)Class_TutorialBase:Suppresses(...)Class_TutorialBase:Unsuppress()Class_TutorialBase:UnsuppressChildren()Class_TutorialBase:_DoBegin(...)Class_TutorialBase:_DoOnBegin(...)Class_TutorialBase:_RegisterChild(child)Class_TutorialBase:_Shutdown()Class_TutorialBase:initialize(parent)Class_UI_Watcher:OnBegin()Class_UI_Watcher:OnComplete()Class_UI_Watcher:OnInitialize()Class_UI_Watcher:OnInterrupt(interruptedBy)Class_UI_Watcher:PLAYER_LEVEL_CHANGED(originalLevel, newLevel)Class_UI_Watcher:QUEST_ACCEPTED(questID)Class_UI_Watcher:QUEST_COMPLETE()Class_UI_Watcher:SetShown(uiElement, shown)Class_UI_Watcher:StartWatching()Class_UI_Watcher:StopWatching()Class_UseHearthstone:OnBegin()Class_UseHearthstone:OnInitialize()Class_UseHearthstone:UNIT_SPELLCAST_SUCCEEDED(unitID, _, spellID)Class_UseMinimap:CanBegin()Class_UseMinimap:OnAdded()Class_UseMinimap:OnBegin()Class_UseMinimap:OnComplete()Class_UseMinimap:OnInitialize()Class_UseMinimap:OnInterrupt(interruptedBy)Class_UseMinimap:OnRemoved()Class_UseMinimap:ShowMinimapPrompt()Class_UseMount:ACTIONBAR_UPDATE_USABLE()Class_UseMount:CanBegin()Class_UseMount:OnBegin()Class_UseMount:OnComplete()Class_UseMount:OnInitialize()Class_UseMount:OnInterrupt(interruptedBy)Class_UseMount:QUEST_REMOVED(questIDRemoved)Class_UseMount:TryUseMount()Class_UseMount:UNIT_SPELLCAST_SUCCEEDED(caster, spelllineID, spellID)Class_UseQuestItem:CanBegin()Class_UseQuestItem:InRange()Class_UseQuestItem:OnAdded()Class_UseQuestItem:OnBegin(data)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.