~/forever/updates/addon-api
Updates
Enumeration QuestTagTypeStructure QuestThemeStructure QuestTimerInfoEnumeration QuestTreasurePickerTypeConstants QuestWatchConstsEnumeration QuestWatchTypeStructure QueueSpecificInfoQuit()RAF_ENTITLEMENT_DELIVERED: entitlementType, textureID, name, payloadID?, showFancyToast, rafVersionRAF_INFO_UPDATED: infoRAF_RECRUITING_ENABLED_STATUS: enabledRAF_REWARD_CLAIM_FAILEDRAF_SYSTEM_ENABLED_STATUS: enabledRAF_SYSTEM_INFO_UPDATED: systemInfoRAID_BOSS_EMOTE: text, playerName, displayTime, enableBossEmoteWarningSoundRAID_BOSS_WHISPER: text, playerName, displayTime, enableBossEmoteWarningSoundRAID_INSTANCE_WELCOME: mapname, timeLeft, locked, extendedRAID_ROSTER_UPDATERAID_TARGET_UPDATERAISED_AS_GHOULREADY_CHECK: initiatorName, readyCheckTimeLeftREADY_CHECK_CONFIRM: unitTarget, isReadyREADY_CHECK_FINISHED: preemptedRECEIVED_ACHIEVEMENT_LISTRECEIVED_ACHIEVEMENT_MEMBER_LIST: achievementIDRECEIVED_HOUSE_LEVEL_REWARDS: level, rewardsRECENT_ALLIES_CACHE_UPDATERECENT_ALLIES_DATA_READYRECENT_ALLIES_SYSTEM_STATUS_UPDATEDRECENT_ALLY_DATA_UPDATED: characterGUIDREJECTED_MATCHMAKING_PARTY_INVITE: nameREMIX_ARTIFACT_ITEM_SPECS_LOADED: successREMIX_ARTIFACT_UPDATEREMIX_END_OF_EVENTREMOVE_NEIGHBORHOOD_CHARTER_SIGNATURE: signatureREPLACE_ENCHANT: existingStr, replacementStrREPLACE_TRADESKILL_ENCHANT: existing, replacementREPLICATE_ITEM_LIST_UPDATEREPORT_PLAYER_RESULT: result, reportTypeREPORT_SCREENSHOT_READYREQUESTED_GUILD_RENAME_RESULT: newName, statusREQUEST_CEMETERY_LIST_RESPONSE: isGossipTriggeredREQUEST_INVITE_CONFIRMATION: targetName, partyLevelLink, questSessionActive, tank?, healer?, dps?REQUIRED_GUILD_RENAME_RESULT: successRESEARCH_ARTIFACT_COMPLETE: nameRESEARCH_ARTIFACT_DIG_SITE_UPDATEDRESEARCH_ARTIFACT_UPDATERESURRECT_REQUEST: inviterROLE_CHANGED_INFORM: changedName, fromName, oldRole, newRoleROLE_POLL_BEGIN: fromNameDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.