~/forever/updates/addon-api
Updates
ClassTalentsFrameMixin:UpdateSpecBackground()ClassTalentsFrameMixin:UpdateStarterBuildHighlights()ClassTalentsFrameMixin:UpdateTabs()ClassTalentsFrameMixin:UpdateTalentActionBarStatuses()ClassTalentsFrameMixin:UpdateTalentButtonPosition(talentButton)ClassTalentsFrameMixin:UpdateTalentVisualStatesByCondition(condition)ClassTalentsFrameMixin:UpdateTreeCurrencyInfo(skipButtonUpdates)ClassTalentsFrameMixin:UpdateTreeInfo(skipButtonUpdates)ClassTalentsFrameMixin:WillDeviateFromStarterBuild(selectedNodeID, selectedEntryID)ClassTalentsFrameTabMixin:GetTabText()ClassTalentsFrameTabMixin:GetTextYOffset(_isSelected)ClassTalentsFrameTabMixin:IsActive()ClassTalentsFrameTabMixin:SetIsActive(isActive)ClassTrainerCategoryButtonMixin:OnSmartNavSelect()ClassTrainerFrameMixin:FocusGamepad()ClassTrainerFrameMixin:InitializeGamepad()ClassTrainerFrameMixin:RegisterForTransitions()ClassTrainerFrameMixin:SetUpGamepad()ClassTrainerFrameMixin:UnfocusGamepad()ClassTrainerFrameMixin:UninitializeGamepad()ClassTrainerFrame_InitCategoryButton(categoryButton, node)ClassTrainerFrame_InitServiceButton(skillButton, elementData)ClassTrainerFrame_LoadUI()ClassTrainerFrame_OnEvent(self, event, ...)ClassTrainerFrame_OnHide(self)ClassTrainerFrame_OnLoad(self)ClassTrainerFrame_OnShow(self)ClassTrainerFrame_SetTrainButtonEnabled(enabled, disableReason)ClassTrainerFrame_Update(retainScrollPosition)ClassTrainerFrame_UpdateTrainingPoints()ClassTrainerSkillButtonMixin:OnSmartNavSelect()ClassTrainerSkillButtonMixin:UpdateNameWidth()ClassTrainerSkillButton_OnClick(self, button)ClassTrainerTrainButton_OnClick(self, button)ClassTrainer_SelectNearestLearnableSkill()ClassTrainer_SetSelection(displayIndex)ClassTrialCheckButtonMixin:GetDesiredState()ClassTrialCheckButtonMixin:OnCheckButtonClick()ClassTrialCheckButtonMixin:OnShow()ClassTrialCheckButtonMixin:ReapplyDesiredState()ClassTrialCheckButtonMixin:ResetDesiredState()ClassTrialCheckButtonMixin:SaveDesiredStateAndUncheck()ClassTrialCheckButtonMixin:SetDesiredState(desiredState)ClassTrialCheckButtonMixin:UpdateCharacterCreateTypeFromChecked()ClassTrialCheckButtonMixin:UpdateDesiredState(showTrialBoost, isVisibilityChanging)ClassTrialDialogMixin:BuyCharacterBoost()ClassTrialDialogMixin:ConfirmCharacterBoost(guid, boostType)ClassTrialDialogMixin:DecideLater()ClassTrialDialogMixin:HandleButtonClickCommon()ClassTrialDialogMixin:OnEvent(event, ...)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.