>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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~/forever/updates/addon-api

Updates

41,215 entries
ClassTalentsFrameMixin:UpdateSpecBackground()[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateStarterBuildHighlights()[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTabs()[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTalentActionBarStatuses()[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTalentButtonPosition(talentButton)[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTalentVisualStatesByCondition(condition)[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTreeCurrencyInfo(skipButtonUpdates)[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:UpdateTreeInfo(skipButtonUpdates)[ui code]Blizzard_PlayerSpellsClassTalentsFrameMixin:WillDeviateFromStarterBuild(selectedNodeID, selectedEntryID)[ui code]Blizzard_PlayerSpellsClassTalentsFrameTabMixin:GetTabText()[ui code]Blizzard_PlayerSpellsClassTalentsFrameTabMixin:GetTextYOffset(_isSelected)[ui code]Blizzard_PlayerSpellsClassTalentsFrameTabMixin:IsActive()[ui code]Blizzard_PlayerSpellsClassTalentsFrameTabMixin:SetIsActive(isActive)[ui code]Blizzard_PlayerSpellsClassTrainerCategoryButtonMixin:OnSmartNavSelect()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:FocusGamepad()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:InitializeGamepad()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:RegisterForTransitions()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:SetUpGamepad()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:UnfocusGamepad()[ui code]Blizzard_TrainerUIClassTrainerFrameMixin:UninitializeGamepad()[ui code]Blizzard_TrainerUIClassTrainerFrame_InitCategoryButton(categoryButton, node)[ui code]Blizzard_TrainerUIClassTrainerFrame_InitServiceButton(skillButton, elementData)[ui code]Blizzard_TrainerUIClassTrainerFrame_LoadUI()[ui code]Blizzard_TrainerUIClassTrainerFrame_OnEvent(self, event, ...)[ui code]Blizzard_TrainerUIClassTrainerFrame_OnHide(self)[ui code]Blizzard_TrainerUIClassTrainerFrame_OnLoad(self)[ui code]Blizzard_TrainerUIClassTrainerFrame_OnShow(self)[ui code]Blizzard_TrainerUIClassTrainerFrame_SetTrainButtonEnabled(enabled, disableReason)[ui code]Blizzard_TrainerUIClassTrainerFrame_Update(retainScrollPosition)[ui code]Blizzard_TrainerUIClassTrainerFrame_UpdateTrainingPoints()[ui code]Blizzard_TrainerUIClassTrainerSkillButtonMixin:OnSmartNavSelect()[ui code]Blizzard_TrainerUIClassTrainerSkillButtonMixin:UpdateNameWidth()[ui code]Blizzard_TrainerUIClassTrainerSkillButton_OnClick(self, button)[ui code]Blizzard_TrainerUIClassTrainerTrainButton_OnClick(self, button)[ui code]Blizzard_TrainerUIClassTrainer_SelectNearestLearnableSkill()[ui code]Blizzard_TrainerUIClassTrainer_SetSelection(displayIndex)[ui code]Blizzard_TrainerUIClassTrialCheckButtonMixin:GetDesiredState()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:OnCheckButtonClick()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:OnShow()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:ReapplyDesiredState()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:ResetDesiredState()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:SaveDesiredStateAndUncheck()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:SetDesiredState(desiredState)[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:UpdateCharacterCreateTypeFromChecked()[ui code]Blizzard_CharacterCreateClassTrialCheckButtonMixin:UpdateDesiredState(showTrialBoost, isVisibilityChanging)[ui code]Blizzard_CharacterCreateClassTrialDialogMixin:BuyCharacterBoost()[ui code]Blizzard_ClassTrialClassTrialDialogMixin:ConfirmCharacterBoost(guid, boostType)[ui code]Blizzard_ClassTrialClassTrialDialogMixin:DecideLater()[ui code]Blizzard_ClassTrialClassTrialDialogMixin:HandleButtonClickCommon()[ui code]Blizzard_ClassTrialClassTrialDialogMixin:OnEvent(event, ...)[ui code]Blizzard_ClassTrial

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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