~/forever/updates/addon-api
Updates
ClassNameplateBarAlternatePowerMixin:Initialize()ClassNameplateBarBrewmasterMonk:Initialize()ClassNameplateBarDeathKnight:OnEvent(event, ...)ClassNameplateBarDeathKnight:OnLoad()ClassNameplateBarDracthyr:OnLoad()ClassNameplateBarDracthyr:Setup()ClassNameplateBarDracthyr:SetupDracthyr()ClassNameplateBarDracthyr:UpdateMaxPower()ClassNameplateBarDracthyr:UpdatePower()ClassNameplateBarFeralDruid:OnEvent(event, ...)ClassNameplateBarFeralDruid:OnLoad()ClassNameplateBarFeralDruid:Setup()ClassNameplateBarFeralDruid:ShouldShowBar()ClassNameplateBarFeralDruid:UpdateMaxPower()ClassNameplateBarFeralDruid:UpdatePower()ClassNameplateBarMage:OnEvent(event, ...)ClassNameplateBarMage:OnLoad()ClassNameplateBarMage:Setup()ClassNameplateBarMage:UpdateMaxPower()ClassNameplateBarMage:UpdatePower()ClassNameplateBarPaladin:OnEvent(event, ...)ClassNameplateBarPaladin:OnLoad()ClassNameplateBarPaladin:Setup()ClassNameplateBarPaladin:UpdateMaxPower()ClassNameplateBarPaladin:UpdatePower()ClassNameplateBarRogue:OnEvent(event, ...)ClassNameplateBarRogue:OnLoad()ClassNameplateBarRogue:Setup()ClassNameplateBarRogue:UpdateMaxPower()ClassNameplateBarRogue:UpdatePower()ClassNameplateBarWarlock:OnEvent(event, ...)ClassNameplateBarWarlock:OnLoad()ClassNameplateBarWarlock:Setup()ClassNameplateBarWarlock:UpdateMaxPower()ClassNameplateBarWarlock:UpdatePower()ClassNameplateBarWindwalkerMonk:OnEvent(event, ...)ClassNameplateBarWindwalkerMonk:OnLoad()ClassNameplateBarWindwalkerMonk:Setup()ClassNameplateBarWindwalkerMonk:UpdateMaxPower()ClassNameplateBarWindwalkerMonk:UpdatePower()ClassNameplateEbonMightBar:Initialize()ClassNameplateManaBar:GetUnit()ClassNameplateManaBar:OnEvent(event, ...)ClassNameplateManaBar:OnLoad()ClassNameplateManaBar:OnOptionsUpdated()ClassNameplateManaBar:OnSizeChanged()ClassNameplateManaBar:Setup()ClassNameplateManaBar:SetupBar()ClassNameplateManaBar:UpdateMaxPower()ClassNameplateManaBar:UpdatePower()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.