~/forever/updates/addon-api
Updates
GetUnboundedStringWidth() : widthGetUnboundedStringWidthForText(text) : widthGetUnitChargedPowerPoints(unit) : pointIndicesGetUnitEmpowerHoldAtMaxTime(unit) : holdAtMaxTimeGetUnitEmpowerMinHoldTime(unit) : minHoldTimeGetUnitEmpowerStageDuration(unit, index) : durationGetUnitHealthModifier(unit) : resultGetUnitMaxHealthModifier(unit) : resultGetUnitPowerBarInfo(unitToken) : infoGetUnitPowerBarInfoByID(barID) : infoGetUnitPowerBarStrings(unitToken) : name, tooltip, costGetUnitPowerBarStringsByID(barID) : name, tooltip, costGetUnitPowerBarTextureInfo(unitToken, textureIndex, timerIndex?) : texture, colorR, colorG, colorB, colorAGetUnitPowerBarTextureInfoByID(barID, textureIndex) : texture, colorR, colorG, colorB, colorAGetUnitPowerModifier(unit) : resultGetUnitSpeed(unit) : currentSpeed, runSpeed, flightSpeed, swimSpeedGetUnitTotalModifiedMaxHealthPercent(unit) : resultGetUpdateInterval() : updateIntervalGetUpgradeExpansionLevel() : upgradeExpansionLevelGetUpperBackgroundFileName() : fileGetUpperBorderFile() : fileGetUpperEmblemFile() : fileGetUpperEmblemTexture(texture)GetUseAuraDisplayTime() : useAuraDisplayTimeGetUseTransmogChoices() : useGetUseTransmogSkin() : useGetValue() : valueGetValueStep() : valueStepGetVehicleUIIndicator(vehicleIndicatorID) : backgroundTextureID, numSeatIndicatorsGetVehicleUIIndicatorSeat(vehicleIndicatorID, indicatorSeatIndex) : virtualSeatIndex, xPos, yPosGetVersatilityBonus(combatRating) : resultGetVertTile() : tilingGetVertexColor() : colorR, colorG, colorB, colorAGetVertexOffset(vertexIndex) : offsetX, offsetYGetVerticalScroll() : offsetGetVerticalScrollRange() : rangeGetViewInsets() : left, right, top, bottomGetViewTranslation() : x, yGetVisibleTextByteLimit() : maxVisibleBytesGetWidth(ignoreRect) : widthGetWindow() : windowGetWorldScale() : worldScaleGetWrappedWidth() : widthGetXPExhaustion() : resultGetYaw() : yawGetZeroDurationText() : textGetZoneText() : textGetZoom() : zoomFactorGetZoomLevels() : zoomLevelsEnumeration GossipNpcOptionDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.