~/forever/updates/addon-api
Updates
GetScreenDPIScale() : scaleGetScreenHeight() : heightGetScreenWidth() : widthGetScript(scriptTypeName, bindingType) : scriptGetScriptBucketThrottleLimits() : limitsGetScriptCPUUsage() : resultGetScrollChild() : scrollChildGetSearchCount() : searchCountGetSearchText() : searchTextGetSecondsUntilParentalControlsKick() : remainingGetServerExpansionLevel() : serverExpansionLevelGetServerTime() : timeGetSessionTime() : timeGetShadowColor() : colorR, colorG, colorB, colorAGetShadowEffect() : strengthGetShadowOffset() : offsetX, offsetYGetSheathState() : resultGetSheathed() : sheathedGetShieldBlock() : resultGetSignalCount() : countGetSignalTime(key) : timeGetSize(ignoreRect) : width, heightGetSmoothProgress() : progressGetSmoothScaling() : smoothScalingGetSmoothing() : weightsGetSortKey(text, strength) : resultGetSortType() : sortTypeGetSourceLocation() : locationGetSpacing() : spacingGetSpecializationInfoForClassID(classID, index, gender?) : id, name, description, icon, role, recommended, allowedForBoost, masterySpell1, masterySpell2GetSpecializationInfoForSpecID(specID, gender?) : id, name, description, icon, role, recommended, allowedForBoost, masterySpell1, masterySpell2GetSpecializationNameForSpecID(specID, gender?) : nameGetSpecializationSystem() : systemGetSpeed() : resultGetSpellBonusDamage(school) : resultGetSpellBonusHealing() : resultGetSpellCritChance() : resultGetSpellCritChanceFromStat(stat, value) : spellCritChanceGetSpellHitModifier() : resultGetSpellPenetration() : resultGetSpellVisualKit() : spellVisualKitIDGetStartColor() : colorGetStartDelay() : delaySecGetStartPoint() : relativePoint, relativeTo, offsetX, offsetYGetStartTime(modifier) : startTimeGetStatusBarColor() : colorR, colorG, colorB, colorAGetStatusBarDesaturation() : desaturationGetStatusBarTexture() : textureGetStepsPerPage() : stepsPerPageGetStringFromModifiers(modifiers) : modifierStringDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.