~/forever/updates/addon-api
Updates
GetPvpPowerDamage() : resultGetPvpPowerHealing() : resultGetRadialProgressBarEndOffset() : offsetGetRadialProgressBarFeather() : featherGetRadialProgressBarPercent() : percentGetRadialProgressBarReverse() : reverseGetRadialProgressBarStartOffset() : offsetGetRadians() : angleGetRaidDifficultyID() : resultGetRaidTargetIndex(target) : resultGetRaisedFrameLevel() : frameLevelGetRangedAttackPowerForStat(stat, value) : resultGetRangedCritChance() : resultGetRangedHaste() : result, quiverHasteGetRangedHitModifier() : resultGetRealZoneText(mapID?) : textGetRealmID() : realmIDGetRealmName() : realmNameGetRect() : left, bottom, width, heightGetRegionParent() : regionGetRegions() : regionsGetReleaseTimeRemaining() : resultGetRemainingDuration(modifier) : remainingDurationGetRemainingPercent(modifier) : remainingPercentGetRenderMode() : renderModeGetResSicknessDuration() : resultGetResizeBounds() : minWidth, minHeight, maxWidth, maxHeightGetRestState() : exhaustionID, name, factorGetRestrictedAccountData() : maxLevel, maxMoney, professionCapGetReverse() : reverseGetReverseFill() : isReverseFillGetRight() : rightGetRightLine(line) : rightFontStringGetRolesetNames() : rolesetsGetRoll() : rollGetRoomGUID() : roomGUIDGetRoomName() : nameGetRotatesTexture() : rotatesTextureGetRotation() : radians, normalizedRotationPointGetRoundLayoutToNearestPixel() : enabledGetRounding() : roundingGetRuneCooldown(runeIndex) : startTime, duration, isRuneReadyGetRuneCount(runeIndex) : resultGetSVGFileID() : svgFileGetScale() : scaleGetScaleAnimationMode() : scaleAnimationModeGetScaleFrom() : scaleX, scaleYGetScaleTo() : scaleX, scaleYGetScaledRect() : left, bottom, width, heightGetScenarioTooltipText() : tooltipTextDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.