~/forever/updates/addon-api
Updates
GetObeyStepOnDrag() : isObeyStepOnDragGetObjectTable() : objectTableGetObjectType() : objectTypeGetOffhandHitModifier() : resultGetOffset() : offsetX, offsetYGetOnUpdateMode() : onUpdateModeGetOrder() : orderGetOrientation() : orientationGetOrigin() : point, originX, originYGetOverrideAPBySpellPower() : resultGetOverrideSpellPowerByAP() : resultGetPVPDesired() : resultGetPVPGearStatRules() : resultGetPVPLifetimeStats() : lifetimeHonorableKills, lifetimeMaxPVPRankGetPVPSessionStats() : honorableKills, dishonorableKillsGetPVPTimer() : resultGetPVPYesterdayStats() : honorableKills, dishonorableKillsGetPadding() : right, bottom, left, topGetParent() : parentGetParentKey() : parentKeyGetParryChance() : resultGetParryChanceFromAttribute() : resultGetParticleOverrideScale() : scaleGetPaused() : pausedGetPetCritChance() : meleeCrit, spellCritGetPetDodgeChance() : resultGetPetHitChanceModifier() : resultGetPetMeleeHaste() : resultGetPetSpellBonusDamage() : resultGetPetSpellHitChanceModifier() : resultGetPhysicalScreenSize() : sizeX, sizeYGetPinType() : typeGetPingPosition() : positionX, positionYGetPitch() : pitchGetPlayerFacing() : resultGetPlayerInfoByGUID(guid) : localizedClass, englishClass, localizedRace, englishRace, sex, name, realmName, levelGetPlayerPingScale() : scaleGetPoint(anchorIndex, resolveCollapsed) : point, relativeTo, relativePoint, offsetX, offsetYGetPointByName(point, resolveCollapsed) : point, relativeTo, relativePoint, offsetX, offsetYGetPointCount() : countGetPoints() : pointGetPosition() : positionX, positionY, positionZGetPowerRegen() : basePowerRegen, castingPowerRegenGetPowerRegenForPowerType(powerType) : basePowerRegen, castingPowerRegenGetPredictedValues() : predictedValuesGetProgress() : progressGetPropagateKeyboardInput() : propagateGetProtocolTypes() : protocolTypesGetPushedTextOffset() : offsetX, offsetYGetPushedTexture() : textureDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.