~/forever/updates/addon-api
Updates
GetMinMaxValues() : minValue, maxValueGetMinimapZoneText() : textGetMinimumCountdownDuration() : millisecondsGetMinimumExpansionLevel() : expansionLevelGetMinimumWidth() : width, forcedGetMirrorTimerInfo(timerIndex) : name, startValue, maxValue, scale, paused, label, spellIDGetMirrorTimerProgress(timerName) : progressGetMissingHealth() : missingHealthGetMissingHealthPercent() : missingHealthPercentGetModRate() : modRateGetModResilienceDamageReduction() : resultGetModelAlpha() : alphaGetModelDrawLayer() : layer, sublayerGetModelFileID() : modelFileIDGetModelPath() : pathGetModelScale() : scaleGetModelUnitGUID() : guidGetMoney() : resultGetMotionScriptsWhileDisabled() : motionScriptsWhileDisabledGetMouseButtonClicked() : buttonNameGetMouseButtonName(button) : buttonNameGetMouseFoci() : regionGetMouseOverUnits() : unitsGetMovieDownloadProgress(movieId) : inProgress, downloaded, totalGetName() : nameGetNativeRealmID() : nativeRealmIDGetNegativeCorruptionEffectInfo() : corruptionEffectsGetNetIpTypes() : ipTypesGetNetStats() : in, out, latencyListGetNextAvailableRaidTargetMarkerIndex(startIndex, reverseSearch, wrapSearch, treatDeadNonFriendlyAsAvailable) : nextAvailableRaidTargetMarkerIndexGetNextSignal() : key, timeGetNormalFontObject() : fontGetNormalTexture() : textureGetNormalizedRealmName() : resultGetNumActors() : numActorsGetNumChildren() : numChildrenGetNumDeclensionSets(name, gender?, namePartType?) : numDeclensionSetsGetNumExpansions() : numExpansionsGetNumLetters() : numLettersGetNumLines() : numLinesGetNumMaskTextures() : countGetNumPoints() : numPointsGetNumRegions() : numRegionsGetNumSearchItems() : numSearchItemsGetNumTitles() : resultGetNumTooltips() : numObjectivesGetNumTotemSlots() : numSlotsGetNumber() : numberGetOSLocale() : localeNameGetObeyHideInTransmogFlag() : obeyDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.