~/forever/updates/addon-api
Updates
CharacterSelectUIMixin:GetConfig()CharacterSelectUIMixin:GetVisibilityState()CharacterSelectUIMixin:IsCollectionsActive()CharacterSelectUIMixin:MapSceneModelLoaded(characterID)CharacterSelectUIMixin:OnEvent(event, ...)CharacterSelectUIMixin:OnLoad()CharacterSelectUIMixin:OnMouseDown(button)CharacterSelectUIMixin:OnMouseUp(button)CharacterSelectUIMixin:OnUpdate()CharacterSelectUIMixin:RefreshConfig()CharacterSelectUIMixin:ReleaseCharacterOverlayFrames()CharacterSelectUIMixin:ResetVisibilityState()CharacterSelectUIMixin:SetChangeRealmEnabled(enabled)CharacterSelectUIMixin:SetChangeSuperDistrictEnabled(enabled)CharacterSelectUIMixin:SetCharacterDisplay(selectedCharacterID)CharacterSelectUIMixin:SetCharacterListToggleEnabled(isEnabled)CharacterSelectUIMixin:SetDisplay(selectedElementData, selectedCharacterID)CharacterSelectUIMixin:SetEditCampEnabled(enabled)CharacterSelectUIMixin:SetGameModeSelectionEnabled(enabled)CharacterSelectUIMixin:SetMenuEnabled(enabled)CharacterSelectUIMixin:SetStoreEnabled(enabled)CharacterSelectUIMixin:SetupCharacterOverlayFrames()CharacterSelectUIMixin:SetupOverlayFrameForCharacter(characterID)CharacterSelectUIMixin:ShouldStoreBeEnabled()CharacterSelectUIMixin:ShowModelFFX()CharacterSelectUIMixin:ShowModelScene()CharacterSelectUIMixin:ToggleVisibilityButtonState()CharacterSelectUIMixin:ToggleVisibilityState()CharacterSelectUIMixin:UpdateConfigElements()CharacterSelectUIMixin:UpdateStoreEnabled()CharacterSelectUndeleteButtonMixin:NarrationGetDescription()CharacterSelectUndeleteButtonMixin:NarrationGetName()CharacterSelectUndeleteButtonMixin:NarrationNavigationShouldSkipTooltips()CharacterSelectUndeleteButtonMixin:OnClick()CharacterSelectUtil.ChangeRealm()CharacterSelectUtil.ChangeSuperDistrict(superDistrictID)CharacterSelectUtil.CreateNewCharacter(characterType, timerunningSeasonID)CharacterSelectUtil.ExitAccountLoginSelection()CharacterSelectUtil.FormatCharacterName(name, timerunningSeasonID, offsetX, offsetY)CharacterSelectUtil.GetAutoSwitchRealm()CharacterSelectUtil.GetCharacterInfoTable(characterIndex)CharacterSelectUtil.GetConfig()CharacterSelectUtil.GetForceRenameCharacterInstructions(message)CharacterSelectUtil.GetFormattedCurrentRealmName()CharacterSelectUtil.GetProfessionNames(characterInfo)CharacterSelectUtil.GetVASQueueTime(guid)CharacterSelectUtil.IsAccountLocked()CharacterSelectUtil.IsFilteringCharacterList()CharacterSelectUtil.IsSameRealmAsCurrent(realmAddress)CharacterSelectUtil.IsStoreAvailable()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.