~/forever/updates/addon-api
Updates
GetEndTime(modifier) : endTimeGetErrorCallstackHeight() : heightGetEventCPUUsage() : call_time, call_countGetEventTime(eventProfileIndex) : totalElapsedTime, numExecutedHandlers, slowestHandlerName, slowestHandlerTimeGetEvictionTimeRemaining() : resultGetExpansionDisplayInfo(expansionLevel, desiredReleaseType?) : infoGetExpansionForLevel(playerLevel) : expansionLevelGetExpansionLevel() : expansionLevelGetExpansionTrialInfo() : isExpansionTrialAccount, expansionTrialRemainingSecondsGetExpertise() : mainhandExpertise, offhandExpertise, rangedExpertiseGetExpertisePercent() : mainhandExpertisePercent, offhandExpertisePercent, rangedExpertisePercentGetExpiredText() : textGetFacing() : facingGetFadeDuration() : fadeDurationSecondsGetFadePower() : fadePowerGetFading() : isFadingGetFieldSize() : fieldSizeGetFileIDFromPath(filePath) : fileIDGetFileStreamingStatus() : resultGetFillStyle() : fillStyleGetFilterTagStatus(groupID, tagID) : activeGetFilteredCategoryID() : categoryIDGetFilteredSubcategoryID() : subcategoryIDGetFlattensRenderLayers() : flattenGetFlipBookColumns() : columnsGetFlipBookFrameHeight() : heightGetFlipBookFrameWidth() : widthGetFlipBookFrames() : framesGetFlipBookRows() : rowsGetFogColor() : colorR, colorG, colorB, colorAGetFogFar() : fogFarGetFogNear() : fogNearGetFogOfWarBackgroundAtlas() : atlasGetFogOfWarBackgroundTexture() : assetGetFogOfWarMaskAtlas() : atlasGetFogOfWarMaskTexture() : assetGetFont() : fontFile, height, flagsGetFontHeight(calculated) : heightGetFontInfo(fontObject) : infoGetFontObject() : fontGetFontObjectForAlphabet(alphabet) : fontGetFontString() : fontStringGetFontStringByID(messageID) : fontStringGetFonts() : fontNamesGetForbiddenAspects() : aspectsGetForbiddenObjectTable(object) : forbiddenTableGetFormattedText() : textGetFormattedTextColor() : colorGetFrameCPUUsage(frame, includeChildren) : call_time, call_countGetFrameLevel() : frameLevelDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.