~/forever/updates/addon-api
Updates
GetCurrentHealthPercent() : currentHealthPercentGetCurrentRegion() : regionGetCurrentRegionName() : regionNameGetCurrentTitle() : resultGetCursorCenterPosition() : posX, posYGetCursorDelta() : deltaX, deltaYGetCursorInfo()GetCursorMoney() : amountGetCursorPosition() : cursorPositionGetCurveType() : curveTypeGetDamageAbsorbClampMode() : damageAbsorbClampModeGetDamageAbsorbs() : amount, clampedGetDebugName(preferParentKey) : debugNameGetDefaultAbbreviation() : abbreviationGetDefaultAbbreviationBreakpoints(locale?) : breakpointsGetDefaultScale() : scaleGetDegrees() : angleGetDesaturation() : desaturationGetDesiredUnitCount() : countGetDesiredUnitCountCurve() : curveGetDifficultyInfo(difficultyID) : name, instanceType, isHeroic, isChallengeMode, displayHeroic, displayMythic, toggleDifficultyID, isLFR, minPlayers, maxPlayers, isUserSelectableGetDisabledCheckedTexture() : textureGetDisabledFontObject() : fontGetDisabledTexture() : textureGetDisplayInfo() : displayIDGetDisplayName(displayLocale) : resultGetDisplayText() : displayTextGetDoBlend() : doBlendGetDodgeChance() : resultGetDodgeChanceFromAttribute() : resultGetDontSavePosition() : dontSaveGetDoorConnectionInfo() : connectionInfoGetDownloadedPercentage() : resultGetDrawBling() : drawBlingGetDrawEdge() : drawEdgeGetDrawLayer() : layer, sublayerGetDrawSwipe() : drawSwipeGetDungeonDifficultyID() : resultGetDuration() : durationSecGetEdgeScale() : edgeScaleGetEditorModeContext() : editorModeContextGetEffectiveAlpha() : effectiveAlphaGetEffectiveScale() : effectiveScaleGetEffectivelyFlattensRenderLayers() : flattenGetElapsed() : elapsedSecGetElapsedDuration(modifier) : elapsedDurationGetElapsedPercent(modifier) : elapsedPercentGetEndColor() : colorGetEndDelay() : delaySecGetEndPoint() : relativePoint, relativeTo, offsetX, offsetYDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.