~/forever/updates/addon-api
Updates
GetAddOnMemoryUsage(name) : resultGetAllSearchItems() : matchingEntryVariantIDsGetAllowLowLevelRaid() : resultGetAllowOverlappedModels() : allowOverlappedModelsGetAllowRecentAlliesSeeLocation() : allowRecentAlliesSeeLocationGetAlpha() : alphaGetAlphaGradient() : start, lengthGetAltArrowKeyMode() : altModeGetAnimation() : animationGetAnimationBlendOperation() : blendOpGetAnimationGroups() : groupsGetAnimationSpeedMultiplier() : animationSpeedMultiplierGetAnimationVariation() : variationGetAnimations() : animsGetApproximationSeconds() : approximationSecondsGetAreaSpiritHealerTime() : resultGetAreaText() : textGetArmorPenetration() : resultGetAtlas() : atlasGetAttackPowerForStat(stat, value) : resultGetAttribute(attributeName) : valueGetAutoDeclineGuildInvites() : resultGetAutoDeclineNeighborhoodInvites() : resultGetAutoDress() : autoDressGetAvailableBandwidth() : resultGetAvailableLocaleInfo(ignoreLocaleRestrictions) : localeInfosGetAvailableLocales(ignoreLocaleRestrictions) : localeNameGetAvoidance() : resultGetBackgroundLoadingStatus() : resultGetBaseDifficultyID(difficultyID) : baseDifficultyIDGetBillingTimeRested() : billingTimeRestedGetBindLocation() : resultGetBlendMode() : blendModeGetBlinkSpeed() : cursorBlinkSpeedSecGetBlockChance() : resultGetBottom() : bottomGetBoundsRect() : left, bottom, width, heightGetBreakpoints() : breakpointsGetBuildInfo() : buildVersion, buildNumber, buildDate, interfaceVersion, localizedVersion, buildInfoGetBuildOption(name) : isSetGetButtonState() : buttonStateGetCallstackHeight() : heightGetCameraDistance() : distanceGetCameraFOVDefaults() : fieldOfViewDegreesDefault, fieldOfViewDegreesPlayerMin, fieldOfViewDegreesPlayerMaxGetCameraFacing() : radiansGetCameraFarClip() : farClipGetCameraFieldOfView() : fovGetCameraForward() : forwardX, forwardY, forwardZGetCameraNearClip() : nearClipGetCameraPosition() : positionX, positionY, positionZDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.