~/forever/updates/addon-api
Updates
CharacterSelectBackButtonMixin:OnDisable()CharacterSelectBackButtonMixin:OnEnable()CharacterSelectBackButtonMixin:OnLoad()CharacterSelectBackToActiveButtonMixin:OnClick()CharacterSelectBlockBase:ClearResultInfo()CharacterSelectBlockBase:FormatResult()CharacterSelectBlockBase:GetPopupText()CharacterSelectBlockBase:GetResult()CharacterSelectBlockBase:GetServiceInfoByCharacterID(characterID)CharacterSelectBlockBase:GetStepOptionFrames()CharacterSelectBlockBase:Initialize(results)CharacterSelectBlockBase:IsFinished()CharacterSelectBlockBase:LayoutOptionFrames()CharacterSelectBlockBase:OnAdvance()CharacterSelectBlockBase:OnHide()CharacterSelectBlockBase:OnRewind()CharacterSelectBlockBase:ResetStepOptionFrames()CharacterSelectBlockBase:SaveResultInfo(characterSelectButton, playerguid)CharacterSelectBlockBase:SetCharacterSelectErrorFrameShown(showError)CharacterSelectBlockBase:SetOptionUsed(optionIndex, used)CharacterSelectBlockBase:ShouldShowPopup()CharacterSelectBlockingFrameMixin:OnEscapePressed()CharacterSelectBlockingFrameMixin:OnKeyDown(key)CharacterSelectBlockingFrameMixin:OnLoad()CharacterSelectBlockingFrameMixin:OnMouseUp()CharacterSelectCreateCharacterButtonMixin:OnClick()CharacterSelectCreateCharacterButtonMixin:OnEnter()CharacterSelectCreateCharacterButtonMixin:OnLeave()CharacterSelectDeleteCharacterButtonMixin:NarrationGetDescription()CharacterSelectDeleteCharacterButtonMixin:NarrationGetName()CharacterSelectDeleteCharacterButtonMixin:NarrationNavigationShouldSkipTooltips()CharacterSelectDeleteCharacterButtonMixin:NarrationShouldIgnoreFocusReplay()CharacterSelectDeleteCharacterButtonMixin:OnClick()CharacterSelectFrameMixin:CancelCurrentMode()CharacterSelectFrameMixin:ConfigureCharacterListSearchBoxGamepad()CharacterSelectFrameMixin:EnterMoveCharacterState()CharacterSelectFrameMixin:EnterRestoreCharacterState()CharacterSelectFrameMixin:ExitMoveCharacterState(pickupNewMoveTarget)CharacterSelectFrameMixin:ExitRestoreCharacterState()CharacterSelectFrameMixin:FocusCharacterSearch()CharacterSelectFrameMixin:GetSelectedCharacterButton()CharacterSelectFrameMixin:InitializeGamepad()CharacterSelectFrameMixin:IsCreateCharacterContextActionValid()CharacterSelectFrameMixin:IsEnterWorldContextActionValid()CharacterSelectFrameMixin:IsInMoveCharacterMode()CharacterSelectFrameMixin:IsInSelectCharacterMode()CharacterSelectFrameMixin:IsMoveCharacterContextActionValid()CharacterSelectFrameMixin:IsMovingOrUndeleting()CharacterSelectFrameMixin:IsPickupCharacterContextActionValid()CharacterSelectFrameMixin:IsPlaceCharacterContextActionValid()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.