~/forever/updates/addon-api
Updates
CharacterFrameMixin:FocusGamepad()CharacterFrameMixin:GetStatsPane()CharacterFrameMixin:GetTab(tabID)CharacterFrameMixin:HandleGamepadClose()CharacterFrameMixin:HidePaperDollRightPane()CharacterFrameMixin:InitializeGamepad()CharacterFrameMixin:IsRightPaneCollapsed()CharacterFrameMixin:LoadRightPaneCollapsedSetting()CharacterFrameMixin:OnEvent(event, ...)CharacterFrameMixin:OnHide()CharacterFrameMixin:OnLoad()CharacterFrameMixin:OnModeTabClicked(tab)CharacterFrameMixin:OnShow()CharacterFrameMixin:OnSmartNavFocus()CharacterFrameMixin:RefreshDisplay()CharacterFrameMixin:RefreshFooters()CharacterFrameMixin:RefreshRightPane()CharacterFrameMixin:RegisterForTransitions()CharacterFrameMixin:RightSideSwapSmartNavigationJumpOverride()CharacterFrameMixin:SetRightPaneCollapsed(collapsed)CharacterFrameMixin:SetSelectedModeTabByFrame(frameName)CharacterFrameMixin:SetUIPanelAttribute()CharacterFrameMixin:SetupGamepad()CharacterFrameMixin:SetupModeTabs()CharacterFrameMixin:ShouldShowCurrencyTab()CharacterFrameMixin:ShowSubFrame(frameName)CharacterFrameMixin:SwapToLeftSide()CharacterFrameMixin:SwapToRightSide()CharacterFrameMixin:ToggleRightPane()CharacterFrameMixin:ToggleTokenFrame()CharacterFrameMixin:UnfocusCharacterView()CharacterFrameMixin:UnfocusGamepad()CharacterFrameMixin:UninitializeGamepad()CharacterFrameMixin:UpdateCharacterModeTabPortrait()CharacterFrameMixin:UpdateCurrencyTabVisibility()CharacterFrameMixin:UpdatePortrait()CharacterFrameMixin:UpdateRightPaneHeader()CharacterFrameMixin:UpdateRightPaneToggleButton()CharacterFrameMixin:UpdateSize()CharacterFrameMixin:UpdateSmartNavFocus()CharacterFrameMixin:UpdateTabBounds()CharacterFrameMixin:UpdateTabLayout()CharacterFrameMixin:UpdateTitle()CharacterFrameRightPaneToggleButtonMixin:OnClick()CharacterFrameRightPaneToggleButtonMixin:OnEnter()CharacterFrameRightPaneToggleButtonMixin:OnLeave()CharacterFrameSidePaneMixin:AcquireRow(template)CharacterFrameSidePaneMixin:AddCategory(text)CharacterFrameSidePaneMixin:AddIconRow(icon, text, color)CharacterFrameSidePaneMixin:AddRow(label, value, labelColor, valueColor)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.