~/forever/updates/addon-api
Updates
FormatNumber(number) : formattedFormatRemainingDuration(formatter, modifier) : formattedFormatTime(unixTimeSeconds, style, timeZone) : resultFormatTotalDuration(formatter, modifier) : formattedFormatZero(abbreviation?) : formattedSecondsEnumeration FragmentIDCallbackType FrameEventCallbackTypeEnumeration FrameTutorialAccountFreezeAnimation(anim, variation, frame)Structure FriendInfoStructure FriendshipReputationInfoStructure FriendshipReputationRankInfoGAMEPAD_POSSESS_BAR_OVERRIDE_CHANGED: oldOverride, newOverrideGAMEPAD_STANCE_BAR_OVERRIDE_CHANGED: oldOverride, newOverrideGAME_MODE_DISPLAY_INFO_UPDATEDGAME_MODE_DISPLAY_MODE_TOGGLE_DISABLED: gameModeRecordID, disabledGAME_PAD_ACTIVE_CHANGED: isActiveGAME_PAD_ALLOW_HOVER_EVENTS_WITH_FREE_LOOK_CHANGED: enabledGAME_PAD_CONFIGS_CHANGEDGAME_PAD_CONNECTEDGAME_PAD_DISCONNECTEDGAME_PAD_POWER_CHANGED: powerLevelGAME_RULES_CHANGEDGARRISON_ARCHITECT_CLOSEDGARRISON_ARCHITECT_OPENED: followerTypeIDGARRISON_BUILDING_ACTIVATABLE: buildingName, garrisonTypeGARRISON_BUILDING_ACTIVATED: garrisonPlotInstanceID, garrisonBuildingIDGARRISON_BUILDING_ERRORGARRISON_BUILDING_LIST_UPDATE: categoryIDGARRISON_BUILDING_PLACED: garrisonPlotInstanceID, newPlacementGARRISON_BUILDING_REMOVED: garrPlotInstanceID, garrBuildingIDGARRISON_BUILDING_UPDATE: garrisonBuildingID, garrPlotInstanceID?GARRISON_FOLLOWER_ADDED: followerDbID, followerName, followerClassName, followerLevel, followerQuality, isUpgraded, textureKit, followerTypeIDGARRISON_FOLLOWER_CATEGORIES_UPDATEDGARRISON_FOLLOWER_DURABILITY_CHANGED: garrFollowerTypeID, followerDbID, followerDurabilityGARRISON_FOLLOWER_HEALED: followerIDGARRISON_FOLLOWER_LIST_UPDATE: followerTypeIDGARRISON_FOLLOWER_REMOVED: followerTypeIDGARRISON_FOLLOWER_UPGRADED: followerDbIDGARRISON_FOLLOWER_XP_CHANGED: garrFollowerTypeID, followerDbID, xpChange, oldFollowerXp, oldFollowerLevel, oldFollowerQualityGARRISON_HIDE_LANDING_PAGEGARRISON_INVASION_AVAILABLEGARRISON_INVASION_UNAVAILABLEGARRISON_LANDINGPAGE_SHIPMENTSGARRISON_MISSION_AREA_BONUS_ADDED: garrisonMissonBonusAbilityIDGARRISON_MISSION_BONUS_ROLL_COMPLETE: missionID, successGARRISON_MISSION_BONUS_ROLL_LOOT: itemID, quantityGARRISON_MISSION_COMPLETE_RESPONSE: missionID, canComplete, success, bonusRollSuccess, followerDeaths, autoCombatResult?GARRISON_MISSION_FINISHED: followerTypeID, missionIDGARRISON_MISSION_LIST_UPDATE: garrFollowerTypeIDDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.