~/forever/updates/addon-api
Updates
CharacterCreateRandomNameButtonMixin:NarrationGetName()CharacterCreateRandomNameButtonMixin:OnClick()CharacterCreateSelfFoundButtonMixin:CheckSelfFoundButton()CharacterCreateSelfFoundButtonMixin:OnClick()CharacterCreateSelfFoundButtonMixin:OnEnter()CharacterCreateSelfFoundButtonMixin:OnLeave()CharacterCreateSelfFoundButtonMixin:ToggleSelfFound()CharacterCreateSpecButtonMixin:GetAppropriateTooltip()CharacterCreateSpecButtonMixin:OnClick()CharacterCreateSpecButtonMixin:SetEnabledState(enabled)CharacterCreateSpecButtonMixin:SetSpec(specData, selectedSpecID, layoutIndex)CharacterCreateStartingZoneArtMixin:OnClick()CharacterCreateStartingZoneArtMixin:OnEnter()CharacterCreateStartingZoneArtMixin:OnLeave()CharacterCreateStartingZoneButtonMixin:OnCheckButtonClick()CharacterCreateStartingZoneMixin:SetZoneInfo(zoneName, zoneAtlas)CharacterCreateZoneChoiceMixin:NarrationGetName()CharacterCreateZoneChoiceMixin:OnHide()CharacterCreateZoneChoiceMixin:OnLoad()CharacterCreateZoneChoiceMixin:OnShow()CharacterCreateZoneChoiceMixin:SetUseNPE(useNPE)CharacterCreateZoneChoiceMixin:Setup()CharacterCreateZoneChoiceMixin:ShouldShow()CharacterCreateZoneChoiceMixin:UpdateButtons()CharacterCreateZoneChoiceMixin:UpdateForScale()CharacterCritChanceFrame_OnEnter(self, meleeCrit, rangedCrit, spellCrit)CharacterDamageFrame_OnEnter(self)CharacterDefenseFrame_OnEnter(self)CharacterDeletionDialogMixin:DeleteCharacter()CharacterDeletionDialogMixin:EndFocus()CharacterDeletionDialogMixin:InitializeGamepad()CharacterDeletionDialogMixin:NarrationGetContext()CharacterDeletionDialogMixin:NarrationGetDescription()CharacterDeletionDialogMixin:NarrationGetName()CharacterDeletionDialogMixin:NarrationShouldIgnoreFocus()CharacterDeletionDialogMixin:OnHide()CharacterDeletionDialogMixin:OnLoad()CharacterDeletionDialogMixin:OnShow()CharacterDeletionDialogMixin:RegisterForTransitions()CharacterDeletionDialogMixin:SetupGamepad()CharacterDeletionDialogMixin:StartFocus()CharacterDeletionDialogMixin:UninitializeGamepad()CharacterFrameCorruption_OnEnter(self)CharacterFrameCorruption_OnEvent(self, event, ...)CharacterFrameCorruption_OnLeave(self)CharacterFrameCorruption_OnLoad(self)CharacterFrameCorruption_UpdateVisibility(self)CharacterFrameMixin:Collapse()CharacterFrameMixin:Expand()CharacterFrameMixin:FocusCharacterView()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.