~/forever/updates/addon-api
Updates
Enumeration CraftingOrderTypeStructure CraftingQualityInfoStructure CraftingReagentStructure CraftingReagentInfoEnumeration CraftingReagentItemFlagStructure CraftingReagentSlotInfoStructure CraftingReagentSlotSchematicEnumeration CraftingReagentTypeStructure CraftingRecipeOutputInfoStructure CraftingRecipeRequirementStructure CraftingRecipeSchematicStructure CraftingRecipeSkillLineInfoStructure CraftingResourceReturnInfoStructure CraftingTargetItemStructure CraftingVariableQuantitiesCreateAbbreviateConfig(data) : configCreateActor(name, template)CreateAnimation(animationType?, name?, templateName?) : animCreateAnimationGroup(name?, templateName?) : groupCreateControlPoint(name?, templateName?, order?) : pointCreateFontFamily(name, members) : fontFamilyStructure CreateFontFamilyMemberInfoCreateFontString(name?, drawLayer?, templateName?) : lineStructure CreateFrameOptionsCreateFrameWithOptions(options) : frameCreateFromMixins(mixins) : objectCreateLine(name?, drawLayer?, templateName?, subLevel?) : lineCreateMaskTexture(name?, drawLayer?, templateName?, subLevel?) : maskTextureEnumeration CreateNeighborhoodErrorTypeStructure CreateRegionParamsCreateSecureDelegate(luaFunction, options?) : secureDelegateFunctionCreateTexture(name?, drawLayer?, templateName?, subLevel?) : textureCreateUnitHealPredictionCalculator() : healPredictionCalculatorCreateVectorGraphics(name?, drawLayer?, templateName?, subLevel?) : vectorGraphicsCreateWindow(popupStyle, topMost) : windowStructure CreatureFamilyInfoStructure CreatureTypeInfoStructure CreditsDisplayInfoStructure CriteriaRequiredValueStructure CriteriaRequirementEnumeration CurioRarityEnumeration CurioTypeConstants CurrencyConstsEnumeration CurrencyConversionResultStructure CurrencyCostEnumeration CurrencyDestroyReasonStructure CurrencyDisplayInfoEnumeration CurrencyFilterTypeEnumeration CurrencyFlagsEnumeration CurrencyFlagsBDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.