~/forever/updates/addon-api
Updates
PlayerSpellsFrameMixin:SetUpSearchGamepad(frame)PlayerSpellsFrameMixin:SetUpSpellBookGamepad()PlayerSpellsFrameMixin:ShouldAutoMinimize()PlayerSpellsFrameMixin:ShouldManuallyMinimize(tabID)PlayerSpellsFrameMixin:ShouldOpenToSpecTab()PlayerSpellsFrameMixin:ToggleAutoCastOrCastSpell(toggleAutoCast)PlayerSpellsFrameMixin:TrySetTab(frameTab)PlayerSpellsFrameMixin:UninitializeGamepad()PlayerSpellsFrameMixin:UpdateFrameTitle()PlayerSpellsFrameMixin:UpdatePortrait()PlayerSpellsFrameMixin:UpdateSize()PlayerSpellsFrameMixin:UpdateTabs()PlayerSpellsFrame_LoadUI()PvPTalentListButtonMixin:Init(elementData)PvPTalentListButtonMixin:OnClick(button)PvPTalentListButtonMixin:OnEnter()PvPTalentListButtonMixin:SetOwningFrame(frame)PvPTalentListButtonMixin:SetPvpTalent(talentID)PvPTalentListButtonMixin:Update()PvPTalentListMixin:GetTalentFrame()PvPTalentListMixin:OnClosePvPTalentList()PvPTalentListMixin:OnEvent(event)PvPTalentListMixin:OnHide()PvPTalentListMixin:OnLoad()PvPTalentListMixin:OnOpenPvPTalentList(slotIndex, slotFrame)PvPTalentListMixin:OnShow()PvPTalentListMixin:SelectTalent(talentID)PvPTalentListMixin:SetTalentFrame(talentFrame)PvPTalentListMixin:Update()PvPTalentListMixin:UpdateShownTalents()PvPTalentSlotButtonMixin:GetInspectUnit()PvPTalentSlotButtonMixin:GetSelectedTalent()PvPTalentSlotButtonMixin:IsInspecting()PvPTalentSlotButtonMixin:IsPendingTalentRemoval()PvPTalentSlotButtonMixin:OnClick()PvPTalentSlotButtonMixin:OnDragStart()PvPTalentSlotButtonMixin:OnEnter()PvPTalentSlotButtonMixin:OnEvent(event)PvPTalentSlotButtonMixin:OnHide()PvPTalentSlotButtonMixin:OnLoad()PvPTalentSlotButtonMixin:OnShow()PvPTalentSlotButtonMixin:SetPendingTalentRemoval(isPending)PvPTalentSlotButtonMixin:SetSelectedTalent(talentID)PvPTalentSlotButtonMixin:SetUp(slotIndex)PvPTalentSlotButtonMixin:Update()PvPTalentSlotTrayMixin:AcknowledgeNewNotification()PvPTalentSlotTrayMixin:ClearPendingRemoval()PvPTalentSlotTrayMixin:ClearSlotSelection()PvPTalentSlotTrayMixin:GetInspectUnit()PvPTalentSlotTrayMixin:GetTalentFrame()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.