>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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Updates

6,329 entries
ShowHelm(show)[function]PlayerScriptShowingCloak() : result[function]PlayerScriptShowingHelm() : result[function]PlayerScriptSignalAfter(key, secondsFromNow)[function]TimedSignalMapAPISignalAt(key, time)[function]TimedSignalMapAPISimulateMouseClick(button)[function]InputSimulateMouseDown(button)[function]InputSimulateMouseUp(button)[function]InputSimulateMouseWheel(delta)[function]InputSitStandOrDescendStart()[function]PlayerScriptSplashFrameCanBeShown() : result[function]PlayerScriptStartAttack(name, exactMatch)[function]PlayerScriptStartMovie(movieID, looping) : success, returnCode[function]SimpleMovieAPIStartMovieByName(movieName, looping, resolution) : success, returnCode[function]SimpleMovieAPIStartMoving(alwaysStartFromMouse)[function]SimpleFrameAPIStartPan(panType, durationSeconds, doFade, visKitID, startPositionScale, speedMultiplier)[function]FrameAPICinematicModelStartPlayerPing(duration, fadeDuration)[function]FrameAPIUnitPositionFrameStartSizing(resizePoint?, alwaysStartFromMouse)[function]SimpleFrameAPIStop()[function]SimpleAnimGroupAPIStopAnimKit()[function]FrameAPICharacterModelBaseStopAnimating()[function]SimpleAnimatableObjectAPIStopAnimationKit()[function]FrameAPIModelSceneFrameActorBaseStopAttack()[function]PlayerScriptStopCinematic()[function]CinematicStopMovie()[function]SimpleMovieAPIStopMovingOrSizing()[function]SimpleFrameAPIStopPan()[function]FrameAPICinematicModelStopPlayerPing()[function]FrameAPIUnitPositionFrameStuck()[function]PlayerScriptSupportsClipCursor() : supportsClipCursor[function]BuildTakeActor()[function]FrameAPIModelSceneFrameTakeSnapshot() : snapshotID[function]SimpleOffScreenFrameAPITargetDirectionEnemy(facing, coneAngle?)[function]TargetScriptTargetDirectionFinished()[function]TargetScriptTargetDirectionFriend(facing, coneAngle?)[function]TargetScriptTargetLastEnemy()[function]TargetScriptTargetLastFriend()[function]TargetScriptTargetLastTarget()[function]TargetScriptTargetNearest(reverse)[function]TargetScriptTargetNearestEnemy(reverse)[function]TargetScriptTargetNearestEnemyPlayer(reverse)[function]TargetScriptTargetNearestFriend(reverse)[function]TargetScriptTargetNearestFriendPlayer(reverse)[function]TargetScriptTargetNearestPartyMember(reverse)[function]TargetScriptTargetNearestRaidMember(reverse)[function]TargetScriptTargetPriorityHighlightEnd()[function]TargetScriptTargetPriorityHighlightStart(useStartDelay)[function]TargetScriptTargetToggle()[function]TargetScriptTargetTotem(slot)[function]TotemTargetUnit(name, exactMatch)[function]TargetScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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