- Description
- Reduces the mana cost of your Shock, Lightning Bolt,
Lava Burst,and Chain Lightning spells by 2%.
~/forever/changes
Changes
- Name
Improved Eviscerate→Coup de Grace- Description
- Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
- Effect 2: Apply Aura, Add Percent Modifier
- none→20
- Name
Improved Eviscerate→Coup de Grace- Description
- Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
−Coup de Grace[spell]
- Effects
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
- Description
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 3: Dummy
160→240
- Description
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 3: Dummy
160→240
- Effects
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
- Description
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. - Effect 3: Dummy
180→240
- Description
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. - Effect 3: Dummy
180→240
- Name
Thousand Cuts→Death Mark- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. - Type
Passive→Active- Icon
ability_rogue_rupture→ability_creature_cursed_02
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:1 point : ?% stored, ? cap before critical strike.2 points: ?% stored, ? damage cap.3 points: ?% stored, ? damage cap.4 points: ?% stored, ? damage cap.5 points: ?% stored, ? damage cap. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power:1 point : ?% of damage stored, ?% Attack Power max.2 points: ?% of damage stored, ?% of Attack Power max.3 points: ?% of damage stored, ?% of Attack Power max.4 points: ?% of damage stored, ?% of Attack Power max.5 points: ?% of damage stored, ?% of Attack Power max. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power:1 point : ?% of damage stored, ?% Attack Power max.2 points: ?% of damage stored, ?% of Attack Power max.3 points: ?% of damage stored, ?% of Attack Power max.4 points: ?% of damage stored, ?% of Attack Power max.5 points: ?% of damage stored, ?% of Attack Power max. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:1 point : ?% stored, ? damage cap.2 points: ?% stored, ? damage cap.3 points: ?% stored, ? damage cap.4 points: ?% stored, ? damage cap.5 points: ?% stored, ? damage cap. - Range
25 yd range→20 yd range
- Position
Row 5, column 1→Row 2, column 1- Points required
20→5
- Position
Row 2, column 3→Row 2, column 4
- Type
Junk→Key- Icon
inv_misc_pocketwatch_03→inv_misc_stonetablet_02
- Description
- Instantly shocks the target with concussive force, causing 20
18Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
18→20
- Description
- Instantly shocks the target with concussive force, causing 36
33Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
33→36
- Description
- Instantly shocks the target with concussive force, causing 67
49Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
49→67
- Description
- Instantly shocks the target with concussive force, causing 130
81Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
81→130
- Description
- Instantly shocks the target with concussive force, causing 242
132Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
132→242
- Description
- Instantly shocks the target with concussive force, causing 383
205Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
205→383
- Description
- Instantly shocks the target with concussive force, causing 531
301Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
301→531
- Name
Improved Sinister Strike→Efficient Strikes- Description
- Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities
abilityby 5.
- Name
Improved Sinister Strike→Efficient Strikes- Description
- Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities
abilityby 5.
- Description
- Reduces the cast time of your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells by -0.20 sec.
- Description
- Reduces the cast time of your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells by -0.20 sec.
- Description
- Increases the range of your Lightning Bolt, Chain Lightning,
Fire Nova,and FireLavaNovaBurstspells by 6 yards.yards and reduces the cooldown of Totemic Projection by -20 sec. - Effect 3: Apply Aura, Dummy
- none→-20000
- Effect 3: Apply Aura, Add Flat Modifier
-20000→none
- Description
- Increases the range of your Lightning Bolt, Chain Lightning,
Fire Nova,and FireLavaNovaBurstspells by 6 yards.yards and reduces the cooldown of Totemic Projection by -20 sec.
- Position
Row 2, column 2→Row 4, column 1- Points required
5→15
- Description
- Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Description
- Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Description
- Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Position
Row 4, column 3→Row 3, column 4- Points required
15→10
- Description
- Gives your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells a 70% chance to not lose casting time when you take damage.
- Description
- Gives your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells a 70% chance to not lose casting time when you take damage.
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 1.2 additional damage. Damage is increased by your Attack Power. 1 point : 62-82 damage 2 points: 107-127 damage 3 points: 152-177 damage 4 points: 197-217 damage 5 points: 242-262 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.0 additional damage. Damage is increased by your Attack Power.1 point : 50-66 damage2 points: 86-102 damage3 points: 122-138 damage4 points: 158-174 damage5 points: 194-210 damage - Effect 1: School Damage
22→27- Effect 2: Dummy
100→120
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 1.8 additional damage. Damage is increased by your Attack Power. 1 point : 99-129 damage 2 points: 173-203 damage 3 points: 247-277 damage 4 points: 321-351 damage 5 points: 395-425 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power.1 point : 79-103 damage2 points: 138-162 damage3 points: 197-221 damage4 points: 256-280 damage5 points: 315-339 damage - Effect 1: School Damage
32→40- Effect 2: Dummy
150→180
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 152-202 damage 2 points: 267-317 damage 3 points: 382-432 damage 4 points: 497-547 damage 5 points: 612-662 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.0 additional damage. Damage is increased by your Attack Power.1 point : 122-162 damage2 points: 214-254 damage3 points: 306-346 damage4 points: 398-438 damage5 points: 490-530 damage - Effect 1: School Damage
50→62- Effect 2: Dummy
200→250
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 3.1 additional damage. Damage is increased by your Attack Power. 1 point : 215-279 damage 2 points: 375-439 damage 3 points: 535-599 damage 4 points: 695-759 damage 5 points: 855-919 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power.1 point : 173-223 damage2 points: 301-351 damage3 points: 429-479 damage4 points: 557-607 damage5 points: 685-735 damage - Effect 1: School Damage
70→87- Effect 2: Dummy
250→310
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power.1 point : 199-259 damage2 points: 346-406 damage3 points: 493-553 damage4 points: 640-700 damage5 points: 787-847 damage - Effect 1: School Damage
82→102- Effect 2: Dummy
270→330
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 0.7 additional damage. Damage is increased by your Attack Power. 1 point : 40-54 damage 2 points: 70-84 damage 3 points: 100-114 damage 4 points: 130-144 damage 5 points: 160-174 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power.1 point : 33-43 damage2 points: 57-67 damage3 points: 81-91 damage4 points: 105-115 damage5 points: 129-139 damage - Effect 1: School Damage
14→17- Effect 2: Dummy
60→70
- Description
- Instantly sears the target with fire, causing 25
20Fire damage immediately and 28 Fire damage over 12 sec. - Effect 1: School Damage
20→25
- Description
- Instantly sears the target with fire, causing 51
33Fire damage immediately and 4832Fire damage over 12 sec. - Effect 1: School Damage
33→51- Effect 2: Apply Aura, Periodic Damage
8→12
- Description
- Instantly sears the target with fire, causing 95
43Fire damage immediately and 9656Fire damage over 12 sec. - Effect 1: School Damage
43→95- Effect 2: Apply Aura, Periodic Damage
14→24
- Description
- Instantly sears the target with fire, causing 164
82Fire damage immediately and 16884Fire damage over 12 sec. - Effect 1: School Damage
82→164- Effect 2: Apply Aura, Periodic Damage
21→42
- Description
- Instantly sears the target with fire, causing 245
128Fire damage immediately and 256136Fire damage over 12 sec. - Effect 1: School Damage
128→245- Effect 2: Apply Aura, Periodic Damage
34→64
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.