- Description
- Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
~/forever/updates/changes
Updates
- Description
- Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Max ranks
5→3
- Description
- Stings the target, causing 15
10Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
2→3
- Description
- Stings the target, causing 35
30Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
6→7
- Description
- Stings the target, causing 70
60Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
12→14
- Description
- Stings the target, causing 130
110Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
22→26
- Description
- Stings the target, causing 200
170Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
34→40
- Description
- Stings the target, causing 290
240Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
48→58
- Description
- Stings the target, causing 375
320Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
64→75
- Description
- Stings the target, causing 500
415Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
83→100
- Description
- Stings the target, causing 675
555Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
111→135
- Position
Row 4, column 3→Row 3, column 3- Points required
15→10
- Description
- Gives you a 0% chance to add a Combo Point to your target after Dodging
one oftheir attackattacksor fully resisting one of their spells.
- Position
Row 2, column 1→Row 1, column 1- Points required
5→none- Description
- Gives you a 0% chance to add a Combo Point to your target after Dodging
one oftheir attackattacksor fully resisting one of their spells.
- Description
- Shred the target, causing 200%
155%damage plus 22 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 32 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 44 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 64 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 80 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Description
- A long-range shot that deals ranged damage plus 320
160and increases the range of your next 3 Shots by 10 yards for 10 sec.
- Description
- A long-range shot that deals ranged damage plus 320
160and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
160→320
- Description
- A long-range shot that deals ranged damage plus 450
225and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
225→450
- Description
- A long-range shot that deals ranged damage plus 590
295and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
295→590
- Description
- A brutal attack that deals 75%
40%weapon damage. Deals an additional 75%80%weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Description
- A brutal attack that deals 75%
40%weapon damage. Deals an additional 75%80%weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. - Effect 2: Weapon Damage %
40→75- Effect 3: Dummy
2→1
- Description
- Causes 113
81Arcane damage to the target. - Effect 1: School Damage
81→113
- Description
- Causes 154
110Arcane damage to the target. - Effect 1: School Damage
110→154
- Description
- Causes 201
144Arcane damage to the target. - Effect 1: School Damage
144→201
- Description
- Causes 277
198Arcane damage to the target. - Effect 1: School Damage
198→277
- Description
- Causes 372
266Arcane damage to the target. - Effect 1: School Damage
266→372
- Description
- Causes 471
337Arcane damage to the target. - Effect 1: School Damage
337→471
- Description
- Causes 533
381Arcane damage to the target. - Effect 1: School Damage
381→533
- Description
- Instantly strike for 150%
normalweapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. - Cooldown
8 sec cooldown→6 sec cooldown- Effect 3: Weapon Damage %
- none→150
- Description
- Instantly strike for 150%
normalweapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
- Name
Totemic Projection→Totemic Call- Description
- Relocates your active totems to your
thespecifiedlocation. - Cooldown
1 min cooldown→30 sec cooldown
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.