>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

41,215 entries
CameraBaseMixin:GetForwardVector()[ui code]Blizzard_SharedXMLCameraBaseMixin:GetOwningScene()[ui code]Blizzard_SharedXMLCameraBaseMixin:GetPosition()[ui code]Blizzard_SharedXMLCameraBaseMixin:GetRightVector()[ui code]Blizzard_SharedXMLCameraBaseMixin:GetUpVector()[ui code]Blizzard_SharedXMLCameraBaseMixin:IsLeftMouseButtonDown()[ui code]Blizzard_SharedXMLCameraBaseMixin:IsRightMouseButtonDown()[ui code]Blizzard_SharedXMLCameraBaseMixin:OnActivated()[ui code]Blizzard_SharedXMLCameraBaseMixin:OnAdded()[ui code]Blizzard_SharedXMLCameraBaseMixin:OnDeactivated()[ui code]Blizzard_SharedXMLCameraBaseMixin:OnMouseDown(button)[ui code]Blizzard_SharedXMLCameraBaseMixin:OnMouseUp(button)[ui code]Blizzard_SharedXMLCameraBaseMixin:OnMouseWheel(delta)[ui code]Blizzard_SharedXMLCameraBaseMixin:OnRemoved()[ui code]Blizzard_SharedXMLCameraBaseMixin:OnUpdate(elapsed)[ui code]Blizzard_SharedXMLCameraBaseMixin:SetOwningScene(owningScene)[ui code]Blizzard_SharedXMLCameraBaseMixin:SetPosition(x, y, z)[ui code]Blizzard_SharedXMLCameraBaseMixin:SynchronizeCamera()[ui code]Blizzard_SharedXMLCameraRegistry:AddCameraFactory(cameraTypeName, factoryFunction)[ui code]Blizzard_SharedXMLCameraRegistry:AddCameraFactoryFromMixin(cameraTypeName, mixin)[ui code]Blizzard_SharedXMLCameraRegistry:CreateCameraByType(cameraTypeName)[ui code]Blizzard_SharedXMLCampaignChapterMixin:GetID()[ui code]Blizzard_ObjectAPICampaignChapterMixin:Init(chapterID)[ui code]Blizzard_ObjectAPICampaignChapterMixin:IsComplete()[ui code]Blizzard_ObjectAPICampaignChapterMixin:IsInProgress()[ui code]Blizzard_ObjectAPICampaignHeaderCollapsibleMixin:OnClick(button)[ui code]Blizzard_UIPanels_GameCampaignHeaderCollapsibleMixin:SetCollapsed(collapsed)[ui code]Blizzard_UIPanels_GameCampaignHeaderCollapsibleMixin:ToggleCollapsed()[ui code]Blizzard_UIPanels_GameCampaignHeaderCollapsibleMixin:UpdateCollapsedState()[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:GetCampaign()[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:GetQuestLogIndex()[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:IsCollapsed()[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:SetCampaign(campaignID)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:SetCampaignFromQuestHeader(questHeader)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:SetProgressText(text, color)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:UpdateComplete(isComplete)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:UpdateJourneyProgressText(state)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:UpdateNextObjective(state)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:UpdateProgress(state)[ui code]Blizzard_UIPanels_GameCampaignHeaderDisplayMixin:UpdateTitle(isComplete)[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:CheckOnLeave()[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:GetButtonType()[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:SetCampaign(campaignID)[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:UpdateComplete()[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:UpdateProgress()[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:UpdateTextureKit()[ui code]Blizzard_UIPanels_GameCampaignHeaderMinimalMixin:UpdateTitle(isComplete)[ui code]Blizzard_UIPanels_GameCampaignHeaderMixin:CheckOnLeave()[ui code]Blizzard_UIPanels_GameCampaignHeaderMixin:GetButtonType()[ui code]Blizzard_UIPanels_GameCampaignHeaderMixin:HasLoreEntries()[ui code]Blizzard_UIPanels_Game

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.