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Addon API

630 entries
TalentFrameBaseMixin:GetSubTreeInfo()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTalentButtonByNodeID(nodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTalentTreeID()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTraitTreeName(talentTreeID, groupIDs)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeCurrencyDisplayText(traitCurrencyID, overrideWidth, overrideHeight)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeCurrencyInfo(traitCurrencyID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeCurrencyTextByIndex(currencyIndex, overrideWidth, overrideHeight)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeInfo()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeInfoOrLayoutDefaults()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetTreeNodes()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:GetZoomLevel()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:HasAnyPurchasedRanks()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:HasMassPurchase()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:HideSelections(button)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:InstantiateTalentButton(nodeID, nodeInfo)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:InvokeTalentButtonMethodByNodeID(methodName, nodeID, ...)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsCommitCastBarActive()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsCommitInProgress()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsCondInfoCacheDirty(condID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsDefinitionInfoCacheDirty(definitionID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsEdgePanningEnabled()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsEntryInfoCacheDirty(entryID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsInspecting()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsLocked()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsMouseOverSelections()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsNodeInfoCacheDirty(nodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsPanning()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsSubTreeInfoCacheDirty(subTreeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:IsTreeDirty()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:LoadTalentTree()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:LoadTalentTreeInternal()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkCondInfoCacheDirty(condID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkDefinitionInfoCacheDirty(definitionID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkEdgesDirty(button)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkEntryInfoCacheDirty(entryID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkNodeInfoCacheDirty(nodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkSubTreeInfoCacheDirty(subTreeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkTreeClean()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkTreeDirty()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:MarkTreeInfoDirty()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnButtonNodeIDSet(talentButton, oldNodeID, newNodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnButtonUpdateNodeInfo(nodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnCommitCastBarShow()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnDefinitionInfoUpdated(definitionID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnEvent(event, ...)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnGateDisplayed(gate, firstButton, condInfo)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnHide()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnLoad()[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnNodeInfoUpdated(nodeID)[ui code]Blizzard_SharedTalentUITalentFrameBaseMixin:OnShow()[ui code]Blizzard_SharedTalentUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.