~/forever/addon-api
Addon API
BoostTutorial_LoadUI()BossBanner_AnimBannerIn(self, entry)BossBanner_AnimBannerOut(self, entry)BossBanner_AnimKillHold(self, entry)BossBanner_AnimLootExpand(self, entry)BossBanner_AnimLootInsert(self, entry)BossBanner_AnimSwitch(self, entry)BossBanner_BeginAnims(self, animState)BossBanner_ConfigureLootFrame(lootFrame, data)BossBanner_IsExclusiveQueued()BossBanner_OnAnimOutFinished(self)BossBanner_OnEvent(self, event, ...)BossBanner_OnLoad(self)BossBanner_OnLootItemEnter(self)BossBanner_OnLootItemLeave(self)BossBanner_OnMouseDown(...)BossBanner_OnUpdate(self, elapsed)BossBanner_Play(self, data)BossBanner_SetAnimState(self, animState)BossBanner_Stop(self)BossSpellBarMixin:AdjustPosition()BossTargetFrameContainerMixin:OnEvent(event, ...)BossTargetFrameContainerMixin:OnLoad()BossTargetFrameContainerMixin:OnShow()BossTargetFrameContainerMixin:SetCastBarPosition(castBarOnSide)BossTargetFrameContainerMixin:SetSmallSize(smallSize)BossTargetFrameContainerMixin:UpdateSize()BossTargetFrameMixin:BossTarget_OnHide()BossTargetFrameMixin:OnLoad()BossTargetFrameMixin:OnShow()BossTargetFrameMixin:SetCastBarPosition(castBarOnSide)BossTargetFrameMixin:ShouldShow()BossTargetFrameMixin:UpdateShownState()BossTargetFrame_OpenMenu(self)BountyFrameMixin:CacheMapsForSelectionBounty()BountyFrameMixin:GetDisplayLocation()BountyFrameMixin:GetMapID()BountyFrameMixin:GoToMap(mapID)BountyFrameMixin:InvalidateMapCache()BountyFrameMixin:SetNextMapForSelectedBounty(isNewSelection)BrowseWowTokenResultsBuyout_OnClick(self)BrowseWowTokenResultsBuyout_OnEnter(self)BrowseWowTokenResults_OnEvent(self, event, ...)BrowseWowTokenResults_OnHide(self)BrowseWowTokenResults_OnLoad(self)BrowseWowTokenResults_OnShow(self)BrowseWowTokenResults_OnUpdate(self, elapsed)BrowseWowTokenResults_Update(self)BuffBarCooldownViewerMixin:AnchorPandemicStateFrame(frame, cooldownItem)BuffBarCooldownViewerMixin:GetAdditionalPaddingOffset()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.