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Addon API

41,215 entries
BonusObjectiveTrackerMixin:OnShowRewardsToastDone(block)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerMixin:ProcessScenarioBonusObjectives()[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerMixin:SetUpQuestBlock(block, forceShowCompleted)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerMixin:ShowRewardsToast(block, questID)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:OnFree()[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:OnGet(isNew, questID, finished)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:OnLoad()[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:PlayFlareAnim(delta)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:ResetAnimations()[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:SetValue(percent)[ui code]Blizzard_ObjectiveTrackerBonusObjectiveTrackerProgressBarMixin:UpdateReward()[ui code]Blizzard_ObjectiveTrackerBonusRollFrame_AdvanceLootSpinnerAnim(self)[ui code]Blizzard_UIPanels_GameBonusRollFrame_CloseBonusRoll()[ui code]Blizzard_UIPanels_GameBonusRollFrame_FinishedFading(self)[ui code]Blizzard_UIPanels_GameBonusRollFrame_OnEvent(self, event, ...)[ui code]Blizzard_UIPanels_GameBonusRollFrame_OnHide(self)[ui code]Blizzard_UIPanels_GameBonusRollFrame_OnLoad(self)[ui code]Blizzard_UIPanels_GameBonusRollFrame_OnShow(self)[ui code]Blizzard_UIPanels_GameBonusRollFrame_OnUpdate(self, elapsed)[ui code]Blizzard_UIPanels_GameBonusRollFrame_StartBonusRoll(spellID, text, duration, currencyID, currencyCost, difficultyID, displayItemID, itemContext, treasureContextLevel)[ui code]Blizzard_UIPanels_GameBonusRollLootWonFrame_OnLoad(self)[ui code]Blizzard_UIPanels_GameBonusRollMoneyWonFrame_OnLoad(self)[ui code]Blizzard_UIPanels_GameBonusTrainingGroundListMixin:GetSelectedQueueOption()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:InitializeBonusButtons()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:OnEvent(event, ...)[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:OnHide()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:OnLoad()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:OnShow()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:Refresh()[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:SetSelectedQueueOption(selectedQueueOption)[ui code]Blizzard_PVPUIBonusTrainingGroundListMixin:TrySelectFirstQueueOptionIfNoneSelected()[ui code]Blizzard_PVPUIBoostTutorial:ACTIONBAR_SLOT_CHANGED()[ui code]Blizzard_BoostTutorialBoostTutorial:CanDismissPointer(nextSpellID, nextTextID)[ui code]Blizzard_BoostTutorialBoostTutorial:ClearActionBar()[ui code]Blizzard_BoostTutorialBoostTutorial:GetPointerFrameID(matchingSpellID)[ui code]Blizzard_BoostTutorialBoostTutorial:HidePointerFrame(matchingSpellID)[ui code]Blizzard_BoostTutorialBoostTutorial:HighlightSpell(spellID, textID)[ui code]Blizzard_BoostTutorialBoostTutorial:Init()[ui code]Blizzard_BoostTutorialBoostTutorial:IsSpellInPushQueue(spellID)[ui code]Blizzard_BoostTutorialBoostTutorial:OnEvent(event, ...)[ui code]Blizzard_BoostTutorialBoostTutorial:RemoveSpellFromPushQueue(spellID)[ui code]Blizzard_BoostTutorialBoostTutorial:SCENARIO_UPDATE()[ui code]Blizzard_BoostTutorialBoostTutorial:SPELL_PUSHED_TO_ACTIONBAR(spellID)[ui code]Blizzard_BoostTutorialBoostTutorial:SetQueuedHighlight(spellID, textID)[ui code]Blizzard_BoostTutorialBoostTutorial:TUTORIAL_HIGHLIGHT_SPELL(spellID, textID)[ui code]Blizzard_BoostTutorialBoostTutorial:TUTORIAL_UNHIGHLIGHT_SPELL()[ui code]Blizzard_BoostTutorialBoostTutorial:UNIT_SPELLCAST_SUCCEEDED(unit, cast, spellID)[ui code]Blizzard_BoostTutorialBoostTutorial:UPDATE_BONUS_ACTIONBAR()[ui code]Blizzard_BoostTutorialBoostTutorial:UnhighlightSpells(matchingSpellID)[ui code]Blizzard_BoostTutorialBoostTutorial:UpdateQueuedActionBarHighlight()[ui code]Blizzard_BoostTutorial

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.