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Addon API

9,904 entries
C_Soulbinds.GetConduitRank(conduitID) : conduitRank[function]SoulbindsC_Soulbinds.GetConduitSpellID(conduitID, conduitRank) : spellID[function]SoulbindsC_Soulbinds.GetInstalledConduitID(nodeID) : conduitID[function]SoulbindsC_Soulbinds.GetNode(nodeID) : node[function]SoulbindsC_Soulbinds.GetSoulbindData(soulbindID) : data[function]SoulbindsC_Soulbinds.GetSpecsAssignedToSoulbind(soulbindID) : specIDs[function]SoulbindsC_Soulbinds.GetTree(treeID) : tree[function]SoulbindsC_Soulbinds.HasAnyInstalledConduitInSoulbind(soulbindID) : result[function]SoulbindsC_Soulbinds.HasAnyPendingConduits() : result[function]SoulbindsC_Soulbinds.HasPendingConduitsInSoulbind(soulbindID) : result[function]SoulbindsC_Soulbinds.IsConduitInstalled(nodeID) : result[function]SoulbindsC_Soulbinds.IsConduitInstalledInSoulbind(soulbindID, conduitID) : result[function]SoulbindsC_Soulbinds.IsItemConduitByItemInfo(itemInfo) : result[function]SoulbindsC_Soulbinds.IsNodePendingModify(nodeID) : result[function]SoulbindsC_Soulbinds.IsUnselectedConduitPendingInSoulbind(soulbindID) : result[function]SoulbindsC_Soulbinds.ModifyNode(nodeID, conduitID, type)[function]SoulbindsC_Soulbinds.SelectNode(nodeID)[function]SoulbindsC_Soulbinds.UnmodifyNode(nodeID)[function]SoulbindsC_Sound.GetSoundScaledVolume(soundHandle) : scaledVolume[function]SoundC_Sound.IsPlaying(soundHandle) : isPlaying[function]SoundC_Sound.PlayItemSound(soundType, itemLocation)[function]SoundC_Sound.PlaySound(soundKitID, uiSoundSubType, forceNoDuplicates, runFinishCallback, overridePriority?, volumeOverride?) : success, soundHandle[function]SoundC_Sound.PlaySoundWithOptions(params) : success, soundHandle[function]SoundC_Sound.PlayVocalErrorSound(vocalErrorSoundID)[function]SoundC_SpecializationInfo.CanPlayerUsePVPTalentUI() : canUse, failureReason[function]SpecializationInfoC_SpecializationInfo.CanPlayerUseTalentSpecUI() : canUse, failureReason[function]SpecializationInfoC_SpecializationInfo.CanPlayerUseTalentUI() : canUse, failureReason[function]SpecializationInfoC_SpecializationInfo.GetActiveSpecGroup(isInspect?, isPet?) : groupIndex[function]SpecializationInfoC_SpecializationInfo.GetAllClassIDs() : allClassIDs[function]SpecializationInfoC_SpecializationInfo.GetAllSelectedPvpTalentIDs() : selectedPvpTalentIDs[function]SpecializationInfoC_SpecializationInfo.GetClassIDFromSpecID(specID) : classID[function]SpecializationInfoC_SpecializationInfo.GetCombatConfigIDForSpecGroup(groupIndex) : configID[function]SpecializationInfoC_SpecializationInfo.GetInspectSelectedPvpTalent(inspectedUnit, talentIndex) : selectedTalentID[function]SpecializationInfoC_SpecializationInfo.GetInspectSpecialization(unit) : specializationID[function]SpecializationInfoC_SpecializationInfo.GetNumSpecializationsForClassID(classID) : specCount[function]SpecializationInfoC_SpecializationInfo.GetPvpTalentAlertStatus() : hasUnspentSlot, hasNewTalent[function]SpecializationInfoC_SpecializationInfo.GetPvpTalentInfo(talentID) : talentInfo[function]SpecializationInfoC_SpecializationInfo.GetPvpTalentSlotInfo(talentIndex) : slotInfo[function]SpecializationInfoC_SpecializationInfo.GetPvpTalentSlotUnlockLevel(talentIndex) : requiredLevel[function]SpecializationInfoC_SpecializationInfo.GetPvpTalentUnlockLevel(talentID) : requiredLevel[function]SpecializationInfoC_SpecializationInfo.GetSpecIDs(specSetID) : specIDs[function]SpecializationInfoC_SpecializationInfo.GetSpecialization(isInspect?, isPet?, specGroupIndex?) : specializationIndex[function]SpecializationInfoC_SpecializationInfo.GetSpecializationInfo(specializationIndex, isInspect, isPet, inspectTarget?, sex?, groupIndex?, classID?) : specId, name, description, icon, role, primaryStat, pointsSpent, background, previewPointsSpent, isUnlocked[function]SpecializationInfoC_SpecializationInfo.GetSpecializationMasterySpells(specializationIndex, isInspect?, isPet?) : spellIDs[function]SpecializationInfoC_SpecializationInfo.GetSpellsDisplay(specializationID) : spellID[function]SpecializationInfoC_SpecializationInfo.GetTalentInfo(query) : result[function]SpecializationInfoC_SpecializationInfo.HasPlayerEarnedATalentPoint() : hasEarned[function]SpecializationInfoC_SpecializationInfo.IsInitialized() : isSpecializationDataInitialized[function]SpecializationInfoC_SpecializationInfo.IsPvpTalentLocked(talentID) : locked[function]SpecializationInfoC_SpecializationInfo.IsSpecSelectionEnabled(classID) : enabled[function]SpecializationInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.