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Addon API

9,904 entries
C_SkillInfo.ExpandSkillHeader(index)[function]SkillInfoC_SkillInfo.GetNumSkillLines() : numSkillLines[function]SkillInfoC_SkillInfo.GetSelectedSkill() : index[function]SkillInfoC_SkillInfo.GetSkillLineInfo(index) : skillLineAttributes[function]SkillInfoC_SkillInfo.GetSkillLineInfoByID(ID) : skillLineAttributes[function]SkillInfoC_SkillInfo.SetSelectedSkill(index)[function]SkillInfoC_SocialQueue.GetAllGroups(allowNonJoinable, allowNonQueuedGroups) : groupGUIDs[function]SocialQueueC_SocialQueue.GetConfig() : config[function]SocialQueueC_SocialQueue.GetGroupForPlayer(playerGUID) : groupGUID, isSoloQueueParty[function]SocialQueueC_SocialQueue.GetGroupInfo(groupGUID) : canJoin, numQueues, needTank, needHealer, needDamage, isSoloQueueParty, questSessionActive, leaderGUID[function]SocialQueueC_SocialQueue.GetGroupMembers(groupGUID) : groupMembers[function]SocialQueueC_SocialQueue.GetGroupQueues(groupGUID) : queues[function]SocialQueueC_SocialQueue.IsSystemEnabled() : isSystemEnabled[function]SocialQueueSystemStatusC_SocialQueue.IsSystemSupported() : isSystemSupported[function]SocialQueueSystemStatusC_SocialQueue.RequestToJoin(groupGUID, applyAsTank, applyAsHealer, applyAsDamage) : requestSuccessful[function]SocialQueueC_SocialQueue.SignalToastDisplayed(groupGUID, priority)[function]SocialQueueC_SocialRestrictions.AcknowledgeAgeVerificationRestriction()[function]SocialRestrictionsC_SocialRestrictions.AcknowledgeRegionalChatDisabled()[function]SocialRestrictionsC_SocialRestrictions.CanReceiveChat() : canReceiveChat[function]SocialRestrictionsC_SocialRestrictions.CanSendChat() : canSendChat[function]SocialRestrictionsC_SocialRestrictions.IsAgeVerificationRestricted() : restricted[function]SocialRestrictionsC_SocialRestrictions.IsAgeVerificationRestrictedMinor() : isMinor[function]SocialRestrictionsC_SocialRestrictions.IsChatDisabled() : disabled[function]SocialRestrictionsC_SocialRestrictions.IsFriendsDisabled() : disabled[function]SocialRestrictionsC_SocialRestrictions.IsMuted() : isMuted[function]SocialRestrictionsC_SocialRestrictions.IsSilenced() : isSilenced[function]SocialRestrictionsC_SocialRestrictions.IsSquelched() : isSquelched[function]SocialRestrictionsC_SocialRestrictions.SetChatDisabled(disabled)[function]SocialRestrictionsC_SocialUI.IsSystemEnabled() : isSocialUISystemEnabled[function]SocialUIC_Soulbinds.ActivateSoulbind(soulbindID)[function]SoulbindsC_Soulbinds.CanActivateSoulbind(soulbindID) : result, errorDescription[function]SoulbindsC_Soulbinds.CanModifySoulbind() : result[function]SoulbindsC_Soulbinds.CanResetConduitsInSoulbind(soulbindID) : result, errorDescription[function]SoulbindsC_Soulbinds.CanSwitchActiveSoulbindTreeBranch() : result[function]SoulbindsC_Soulbinds.CloseUI()[function]SoulbindsC_Soulbinds.CommitPendingConduitsInSoulbind(soulbindID)[function]SoulbindsC_Soulbinds.FindNodeIDActuallyInstalled(soulbindID, conduitID) : nodeID[function]SoulbindsC_Soulbinds.FindNodeIDAppearingInstalled(soulbindID, conduitID) : nodeID[function]SoulbindsC_Soulbinds.FindNodeIDPendingInstall(soulbindID, conduitID) : nodeID[function]SoulbindsC_Soulbinds.FindNodeIDPendingUninstall(soulbindID, conduitID) : nodeID[function]SoulbindsC_Soulbinds.GetActiveSoulbindID() : soulbindID[function]SoulbindsC_Soulbinds.GetConduitCollection(conduitType) : collectionData[function]SoulbindsC_Soulbinds.GetConduitCollectionCount() : count[function]SoulbindsC_Soulbinds.GetConduitCollectionData(conduitID) : collectionData[function]SoulbindsC_Soulbinds.GetConduitCollectionDataAtCursor() : collectionData[function]SoulbindsC_Soulbinds.GetConduitCollectionDataByVirtualID(virtualID) : collectionData[function]SoulbindsC_Soulbinds.GetConduitDisplayed(nodeID) : conduitID[function]SoulbindsC_Soulbinds.GetConduitHyperlink(conduitID, rank) : link[function]SoulbindsC_Soulbinds.GetConduitIDPendingInstall(nodeID) : conduitID[function]SoulbindsC_Soulbinds.GetConduitQuality(conduitID, rank) : quality[function]Soulbinds

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.