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Addon API

9,904 entries
C_ScrappingMachineUI.ValidateScrappingList()[function]ScrappingMachineUIC_ScriptedAnimations.GetAllScriptedAnimationEffects() : scriptedAnimationEffects[function]ScriptedAnimationsC_SeasonInfo.GetCurrentDisplaySeasonExpansion() : expansionID[function]SeasonInfoC_SeasonInfo.GetCurrentDisplaySeasonID() : seasonID[function]SeasonInfoC_SeasonInfo.GetTimeUntilCurrentPVPSeasonEnd() : timeInSeconds[function]SeasonInfoC_Secrets.CanCompareUnitTokens(unit1, unit2) : isUnitComparisonPermitted[function]SecretUtilC_Secrets.GetPowerTypeSecrecy(powerType) : secrecy[function]SecretUtilC_Secrets.GetSpellAuraSecrecy(spellIdentifier) : secrecy[function]SecretUtilC_Secrets.GetSpellCastSecrecy(spellIdentifier) : secrecy[function]SecretUtilC_Secrets.GetSpellCooldownSecrecy(spellIdentifier) : secrecy[function]SecretUtilC_Secrets.HasSecretRestrictions() : hasSecretRestrictions[function]SecretUtilC_Secrets.ShouldActionCooldownBeSecret(actionID) : isCooldownSecret[function]SecretUtilC_Secrets.ShouldAurasBeSecret() : hasSecretAuras[function]SecretUtilC_Secrets.ShouldCooldownsBeSecret() : hasSecretCooldowns[function]SecretUtilC_Secrets.ShouldSpellAuraBeSecret(spellIdentifier) : isAuraSecret[function]SecretUtilC_Secrets.ShouldSpellBookItemCooldownBeSecret(spellBookItemSlotIndex, spellBookItemSpellBank) : isCooldownSecret[function]SecretUtilC_Secrets.ShouldSpellCooldownBeSecret(spellIdentifier) : isCooldownSecret[function]SecretUtilC_Secrets.ShouldTotemSlotBeSecret(slot) : isTotemSecret[function]SecretUtilC_Secrets.ShouldTotemSpellBeSecret(spellID) : isTotemSecret[function]SecretUtilC_Secrets.ShouldUnitAuraIndexBeSecret(unit, index, filter?) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitAuraInstanceBeSecret(unit, auraInstanceID) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitAuraSlotBeSecret(unit, slot) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitComparisonBeSecret(unit1, unit2) : isUnitComparisonSecret[function]SecretUtilC_Secrets.ShouldUnitHealthMaxBeSecret(unit) : isUnitHealthMaxSecret[function]SecretUtilC_Secrets.ShouldUnitIdentityBeSecret(unit) : isUnitIdentitySecret[function]SecretUtilC_Secrets.ShouldUnitPowerBeSecret(unit, powerType?) : isUnitPowerSecret[function]SecretUtilC_Secrets.ShouldUnitPowerMaxBeSecret(unit, powerType?) : isUnitPowerMaxSecret[function]SecretUtilC_Secrets.ShouldUnitSpellCastBeSecret(unit, spellIdentifier) : isSpellCastSecret[function]SecretUtilC_Secrets.ShouldUnitSpellCastingBeSecret(unit) : isSpellCastingSecret[function]SecretUtilC_Secrets.ShouldUnitStatsBeSecret() : hasSecretStats[function]SecretUtilC_Secrets.ShouldUnitThreatStateBeSecret(unit, mobUnit?) : isUnitThreatSecret[function]SecretUtilC_Secrets.ShouldUnitThreatValuesBeSecret(unit, mobUnit) : isUnitThreatSecret[function]SecretUtilC_SecureTransfer.AcceptTrade()[function]SecureTransferC_SecureTransfer.Cancel()[function]SecureTransferC_SecureTransfer.CompleteHousingPurchase()[function]SecureTransferC_SecureTransfer.CompleteHousingVCPurchase()[function]SecureTransferC_SecureTransfer.GetHousingPurchaseCost() : totalCost[function]SecureTransferC_SecureTransfer.GetHousingPurchaseQuantity() : quantity[function]SecureTransferC_SecureTransfer.GetHousingVCPurchaseProductID() : productID[function]SecureTransferC_SecureTransfer.GetMailReceiveInfo() : mailInfo[function]SecureTransferC_SecureTransfer.GetMailSendInfo() : mailInfo[function]SecureTransferC_SecureTransfer.GetTradePartner() : name[function]SecureTransferC_SecureTransfer.SendMail()[function]SecureTransferC_SecureTransfer.ShouldShowTradeOfferWarning() : shouldShow[function]SecureTransferC_SecureTransfer.ShouldShowTradeRMTWarning() : shouldShow[function]SecureTransferC_SecureTransfer.TakeMailMoney()[function]SecureTransferC_SettingsUtil.NotifySettingsLoaded()[function]SettingsUtilC_SettingsUtil.OpenSettingsPanel(openToCategoryID?, scrollToElementName?)[function]SettingsUtilC_SkillInfo.AbandonSkill(skillLineID)[function]SkillInfoC_SkillInfo.CollapseSkillHeader(index)[function]SkillInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.