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Addon API

761 entries
PaladinPowerBarRune:OnLoad()[ui code]Blizzard_UnitFramePaladinPowerBarRune:PlayReadyLoop()[ui code]Blizzard_UnitFramePaladinPowerBarRune:ResetAllVisuals()[ui code]Blizzard_UnitFramePaladinPowerBarRune:SetVisualState(visualState, skipTransitionAnimation)[ui code]Blizzard_UnitFramePartyAuraFrameMixin:OnEnter()[ui code]Blizzard_UnitFramePartyAuraFrameMixin:OnLeave()[ui code]Blizzard_UnitFramePartyAuraFrameMixin:OnUpdate()[ui code]Blizzard_UnitFramePartyAuraFrameMixin:Setup(unit, aura, isBuff)[ui code]Blizzard_UnitFramePartyAuraFrameMixin:UpdateTooltip()[ui code]Blizzard_UnitFramePartyFrameMixin:GetPartyMemberFrame(index)[ui code]Blizzard_UnitFramePartyFrameMixin:HidePartyFrames()[ui code]Blizzard_UnitFramePartyFrameMixin:InitializePartyMemberFrames()[ui code]Blizzard_UnitFramePartyFrameMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFramePartyFrameMixin:OnLoad()[ui code]Blizzard_UnitFramePartyFrameMixin:OnShow()[ui code]Blizzard_UnitFramePartyFrameMixin:ShouldShow()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdateMemberFrames()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdatePaddingAndLayout()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdatePartyFrames()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdatePartyMemberBackground()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdateSpacingAndLayout()[ui code]Blizzard_UnitFramePartyFrameMixin:UpdateSystemSettingFrameSize()[ui code]Blizzard_UnitFramePartyMemberAuraMixin:ParseAllAuras(displayOnlyDispellableDebuffs, ignoreBuffs, ignoreDebuffs, ignoreDispelDebuffs)[ui code]Blizzard_UnitFramePartyMemberAuraMixin:UpdateAurasInternal(unitAuraUpdateInfo)[ui code]Blizzard_UnitFramePartyMemberAuraMixin:UpdateMemberAuras(unitAuraUpdateInfo)[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:OnLoad()[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:OnMouseUp(button)[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:OnShow()[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:SaveOpacity()[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:SetOpacity()[ui code]Blizzard_UnitFramePartyMemberBackgroundMixin:ToggleOpacity(frame)[ui code]Blizzard_UnitFramePartyMemberBuffTooltipMixin:OnLoad()[ui code]Blizzard_UnitFramePartyMemberBuffTooltipMixin:UpdateGridLayout(frames, numFrames, anchor)[ui code]Blizzard_UnitFramePartyMemberBuffTooltipMixin:UpdateTooltip(frame)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:GetUnit()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:OnEnter()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:OnLeave()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:OnUpdate(elapsed)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:PartyMemberHealthCheck(value)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:Setup(optionalUnitToken, optionalPetUnitToken)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:ToCharacterStyleArt()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:ToPlayerArt()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:ToVehicleArt()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:UpdateArt()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:UpdateAssignedRoles()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:UpdateAuras(unitAuraUpdateInfo)[ui code]Blizzard_UnitFramePartyMemberFrameMixin:UpdateHealthBarTextAnchors()[ui code]Blizzard_UnitFramePartyMemberFrameMixin:UpdateLeader()[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.