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Addon API

9,904 entries
C_PlayerInfo.IsSelfFoundActive() : active[function]PlayerInfoC_PlayerInfo.IsTradingPostAvailable() : isAvailable[function]PlayerInfoC_PlayerInfo.IsTravelersLogAvailable() : isAvailable[function]PlayerInfoC_PlayerInfo.IsTutorialsTabAvailable() : isAvailable[function]PlayerInfoC_PlayerInfo.ShouldDisplaySurname() : display[function]PlayerInfoC_PlayerInfo.UnitIsSameServer(playerLocation) : unitIsSameServer[function]PlayerLocationInfoC_PlayerInteractionManager.ClearInteraction(type?)[function]PlayerInteractionManagerC_PlayerInteractionManager.ConfirmationInteraction(type?)[function]PlayerInteractionManagerC_PlayerInteractionManager.InteractUnit(unit, exactMatch, looseTargeting) : success[function]PlayerInteractionManagerC_PlayerInteractionManager.IsInteractingWithNpcOfType(type) : interacting[function]PlayerInteractionManagerC_PlayerInteractionManager.IsReplacingUnit() : replacing[function]PlayerInteractionManagerC_PlayerInteractionManager.IsValidNPCInteraction(type) : isValidInteraction[function]PlayerInteractionManagerC_PlayerInteractionManager.ReopenInteraction()[function]PlayerInteractionManagerC_PlayerInteractionManager.ShardTransferConfirm()[function]PlayerInteractionManagerC_PlayerMentorship.GetMentorLevelRequirement() : level[function]PlayerMentorshipC_PlayerMentorship.GetMentorRequirements() : achievementIDs, optionalAchievementIDs, optionalCompleteAtLeastCount[function]PlayerMentorshipC_PlayerMentorship.GetMentorshipStatus(playerLocation) : status[function]PlayerMentorshipC_PlayerMentorship.IsActivePlayerConsideredNewcomer() : isConsideredNewcomer[function]PlayerMentorshipC_PlayerMentorship.IsMentorRestricted() : isRestricted[function]PlayerMentorshipC_ProfSpecs.CanRefundPath(pathID, configID) : canRefund[function]ProfessionSpecUIC_ProfSpecs.CanUnlockTab(tabTreeID, configID) : canUnlock[function]ProfessionSpecUIC_ProfSpecs.GetChildrenForPath(pathID) : childIDs[function]ProfessionSpecUIC_ProfSpecs.GetConfigIDForSkillLine(skillLineID) : configID[function]ProfessionSpecUIC_ProfSpecs.GetCurrencyInfoForSkillLine(skillLineID) : info[function]ProfessionSpecUIC_ProfSpecs.GetDefaultSpecSkillLine() : defaultSpecSkillLine[function]ProfessionSpecUIC_ProfSpecs.GetDescriptionForPath(pathID) : description[function]ProfessionSpecUIC_ProfSpecs.GetDescriptionForPerk(perkID) : description[function]ProfessionSpecUIC_ProfSpecs.GetEntryIDForPerk(perkID) : entryID[function]ProfessionSpecUIC_ProfSpecs.GetNewSpecReminderProfName() : profName[function]ProfessionSpecUIC_ProfSpecs.GetPerksForPath(pathID) : perkInfos[function]ProfessionSpecUIC_ProfSpecs.GetRootPathForTab(tabTreeID) : rootPathID[function]ProfessionSpecUIC_ProfSpecs.GetSourceTextForPath(pathID, configID) : sourceText[function]ProfessionSpecUIC_ProfSpecs.GetSpecTabIDsForSkillLine(skillLineID) : specTabIDs[function]ProfessionSpecUIC_ProfSpecs.GetSpecTabInfo() : specTabInfo[function]ProfessionSpecUIC_ProfSpecs.GetSpendCurrencyForPath(pathID) : currencyID[function]ProfessionSpecUIC_ProfSpecs.GetSpendEntryForPath(pathID) : entryID[function]ProfessionSpecUIC_ProfSpecs.GetStateForPath(pathID, configID) : state[function]ProfessionSpecUIC_ProfSpecs.GetStateForPerk(perkID, configID) : state[function]ProfessionSpecUIC_ProfSpecs.GetStateForTab(tabTreeID, configID) : tabInfo[function]ProfessionSpecUIC_ProfSpecs.GetTabInfo(tabTreeID) : tabInfo[function]ProfessionSpecUIC_ProfSpecs.GetUnlockEntryForPath(pathID) : entryID[function]ProfessionSpecUIC_ProfSpecs.GetUnlockRankForPerk(perkID) : unlockRank[function]ProfessionSpecUIC_ProfSpecs.ShouldShowPointsReminder() : showReminder[function]ProfessionSpecUIC_ProfSpecs.ShouldShowPointsReminderForSkillLine(skillLineID) : showReminder[function]ProfessionSpecUIC_ProfSpecs.ShouldShowSpecTab() : showSpecTab[function]ProfessionSpecUIC_ProfSpecs.SkillLineHasSpecialization(skillLineID) : hasSpecialization[function]ProfessionSpecUIC_PvP.ArePvpTalentsUnlocked() : arePvpTalentsUnlocked[function]PvpInfoC_PvP.AreTrainingGroundsEnabled() : areTrainingGroundsEnabled[function]PvpInfoC_PvP.CanDisplayDeaths() : canDisplay[function]PvpInfoC_PvP.CanDisplayHonorableKills() : canDisplay[function]PvpInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.