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Addon API

9,904 entries
C_PingSecure.SetHitTestTargetAndSendPing() : result[function]PingManagerSecureC_PingSecure.SetPendingPingOffScreenCallback(cb)[function]PingManagerSecureC_PingSecure.SetPingCooldownStartedCallback(cb)[function]PingManagerSecureC_PingSecure.SetPingPinFrameAddedCallback(cb)[function]PingManagerSecureC_PingSecure.SetPingPinFrameRemovedCallback(cb)[function]PingManagerSecureC_PingSecure.SetPingPinFrameScreenClampStateUpdatedCallback(cb)[function]PingManagerSecureC_PingSecure.SetPingRadialWheelCreatedCallback(cb)[function]PingManagerSecureC_PingSecure.SetSendMacroPingCallback(cb)[function]PingManagerSecureC_PingSecure.SetTogglePingListenerCallback(cb)[function]PingManagerSecureC_PlayerChoice.GetCurrentPlayerChoiceInfo() : choiceInfo[function]PlayerChoiceC_PlayerChoice.GetNumRerolls() : numRerolls[function]PlayerChoiceC_PlayerChoice.GetRemainingTime() : remainingTime[function]PlayerChoiceC_PlayerChoice.IsWaitingForPlayerChoiceResponse() : isWaitingForResponse[function]PlayerChoiceC_PlayerChoice.OnUIClosed()[function]PlayerChoiceC_PlayerChoice.RequestRerollPlayerChoice()[function]PlayerChoiceC_PlayerChoice.SendPlayerChoiceResponse(responseID)[function]PlayerChoiceC_PlayerInfo.CanPlayerEnterChromieTime() : canEnter[function]PlayerInfoC_PlayerInfo.CanPlayerUseAreaLoot() : canUseAreaLoot[function]PlayerInfoC_PlayerInfo.CanPlayerUseMountEquipment() : canUseMountEquipment, failureReason[function]PlayerInfoC_PlayerInfo.CanUseItem(itemID) : isUseable[function]PlayerInfoC_PlayerInfo.GUIDIsPlayer(guid) : isPlayer[function]PlayerLocationInfoC_PlayerInfo.GetAlternateFormInfo() : hasAlternateForm, inAlternateForm[function]PlayerInfoC_PlayerInfo.GetClass(playerLocation) : className, classFilename, classID[function]PlayerLocationInfoC_PlayerInfo.GetContentDifficultyCreatureForPlayer(unitToken) : difficulty[function]PlayerInfoC_PlayerInfo.GetContentDifficultyQuestForPlayer(questID) : difficulty[function]PlayerInfoC_PlayerInfo.GetDisplayID() : displayID[function]PlayerInfoC_PlayerInfo.GetGlidingInfo() : isGliding, canGlide, forwardSpeed[function]PlayerInfoC_PlayerInfo.GetInstancesUnlockedAtLevel(level, isRaid) : dungeonID[function]PlayerInfoC_PlayerInfo.GetName(playerLocation) : name[function]PlayerLocationInfoC_PlayerInfo.GetNativeDisplayID() : nativeDisplayID[function]PlayerInfoC_PlayerInfo.GetPetStableCreatureDisplayInfoID(index) : creatureDisplayInfoID[function]PlayerInfoC_PlayerInfo.GetPlayerCharacterData() : characterData[function]PlayerInfoC_PlayerInfo.GetPlayerMythicPlusRatingSummary(playerToken) : ratingSummary[function]PlayerInfoC_PlayerInfo.GetRace(playerLocation) : raceID[function]PlayerLocationInfoC_PlayerInfo.GetSex(playerLocation) : sex[function]PlayerLocationInfoC_PlayerInfo.HasAccountInventoryLock() : hasAccountInventoryLock[function]PlayerInfoC_PlayerInfo.HasVisibleInvSlot(slot) : isVisible[function]PlayerInfoC_PlayerInfo.IsAccountBankEnabled() : isAccountBankEnabled[function]PlayerInfoC_PlayerInfo.IsCharacterBankEnabled() : isCharacterBankEnabled[function]PlayerInfoC_PlayerInfo.IsConnected(playerLocation?) : isConnected[function]PlayerLocationInfoC_PlayerInfo.IsDisplayRaceNative() : isDisplayRaceNative[function]PlayerInfoC_PlayerInfo.IsExpansionLandingPageUnlockedForPlayer(expansionID) : isUnlocked[function]PlayerInfoC_PlayerInfo.IsMirrorImage() : isMirrorImage[function]PlayerInfoC_PlayerInfo.IsPlayerEligibleForNPE() : isEligible, failureReason[function]PlayerInfoC_PlayerInfo.IsPlayerEligibleForNPEv2() : isEligible, failureReason[function]PlayerInfoC_PlayerInfo.IsPlayerInChromieTime() : inChromieTime[function]PlayerInfoC_PlayerInfo.IsPlayerInRPE() : isInRPE[function]PlayerInfoC_PlayerInfo.IsPlayerInTimerunningHeroicWorldTier() : inTimerunningHeroicWorldTier[function]PlayerInfoC_PlayerInfo.IsPlayerNPERestricted() : isRestricted[function]PlayerInfoC_PlayerInfo.IsReturningCharacter() : isReturning[function]PlayerInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.