>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

51,119 entries
AzeriteIslandsToastMixin:CreateAccumulator()[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:GetAccumulator(isPlayer)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:GetToastPool(isPlayer)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:OnAnimationFinished(toastFrame)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:OnLoad()[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:OnUpdate(elapsed)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:ReleaseToastFrame(isPlayer, toastFrame)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:SetupTextFrame(frame, amount)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:ShowToast(isPlayer, amount)[ui code]Blizzard_FrameXMLAzeriteIslandsToastMixin:ShowWidgetGlow(isHorde)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:OnAnimFinished()[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:OnHide()[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:OnLoad()[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:OnShow()[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:PlayAzeriteItemPowerToast(azeriteItemLocation, azeriteItemID, newPowerLevel, unlockedEmpoweredItemsInfo)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:PlayBanner(data)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:SetUpAzeriteMilestoneUnlocks(powerLevel)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:SetUpUnlockedEmpoweredItems(unlockedEmpoweredItemsInfo)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:SetupModelScene(forceUpdate)[ui code]Blizzard_FrameXMLAzeriteItemLevelUpToastMixin:StopBanner()[ui code]Blizzard_FrameXMLAzeriteLayoutInfo.CalculatePlugOffset(tierIndex)[ui code]Blizzard_AzeriteUIAzeriteLayoutInfo.CalculatePowerOffset(powerIndex, numPowers, tierIndex)[ui code]Blizzard_AzeriteUIAzeriteMilestoneBaseMixin:AddStateToTooltip(requiredLevelString, returnToForgeString)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:BeginReveal(delay)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:CancelReveal(delay)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:CheckAndSetUpRevealEffect()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:CheckAndSetUpUnlockEffect()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:IsMajorSlot()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnEnter()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnEvent(event, ...)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnHide()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnLeave()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnLoad()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnMouseUp(mouseButton)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnShow()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:OnUnlocked()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:PlayRevealEffect()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:ShouldShowUnlockState()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:ShowStateFrame(stateFrame)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneBaseMixin:UpdateMilestoneInfo()[ui code]Blizzard_AzeriteEssenceUIStructure AzeriteMilestoneInfo[table]AzeriteEssenceAzeriteMilestoneRankedMixin:CheckAndSetUpUnlockEffect()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneRankedMixin:OnUnlocked()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneRankedMixin:Refresh()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneRankedMixin:UpdateModelScenes(forceUpdate)[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneSlotMixin:OnDragStart()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneSlotMixin:OnEnter()[ui code]Blizzard_AzeriteEssenceUIAzeriteMilestoneSlotMixin:OnLoad()[ui code]Blizzard_AzeriteEssenceUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.