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Addon API

9,904 entries
C_Map.GetMapWorldSize(uiMapID) : width, height[function]MapUIC_Map.GetPlayerMapPosition(uiMapID, unitToken) : position[function]MapUIC_Map.GetUserWaypoint() : point[function]MapUIC_Map.GetUserWaypointFromHyperlink(hyperlink) : point[function]MapUIC_Map.GetUserWaypointHyperlink() : hyperlink[function]MapUIC_Map.GetUserWaypointPositionForMap(uiMapID) : mapPosition[function]MapUIC_Map.GetWorldPosFromMapPos(uiMapID, mapPosition) : continentID, worldPosition[function]MapUIC_Map.HasUserWaypoint() : hasUserWaypoint[function]MapUIC_Map.IsCityMap(uiMapID) : isCityMap[function]MapUIC_Map.IsMapValidForNavBarDropdown(uiMapID) : isValid[function]MapUIC_Map.MapHasArt(uiMapID) : hasArt[function]MapUIC_Map.OpenWorldMap(uiMapID?)[function]MapUIC_Map.RequestPreloadMap(uiMapID)[function]MapUIC_Map.SetUserWaypoint(point) : wasSet[function]MapUIC_MapExplorationInfo.GetExploredAreaIDsAtPosition(uiMapID, normalizedPosition) : areaID[function]MapExplorationInfoC_MapExplorationInfo.GetExploredMapTextures(uiMapID) : overlayInfo[function]MapExplorationInfoC_MerchantFrame.GetBuybackItemID(buybackSlotIndex) : buybackItemID[function]MerchantFrameC_MerchantFrame.GetItemInfo(index) : info[function]MerchantFrameC_MerchantFrame.GetMerchantCurrencies() : currencies[function]MerchantFrameC_MerchantFrame.GetNumJunkItems() : numJunkItems[function]MerchantFrameC_MerchantFrame.IsMerchantItemRefundable(index) : refundable[function]MerchantFrameC_MerchantFrame.IsSellAllJunkEnabled() : enabled[function]MerchantFrameC_MerchantFrame.SellAllJunkItems()[function]MerchantFrameC_Minimap.CanTrackBattlePets() : CanTrackBattlePets[function]MinimapC_Minimap.ClearAllTracking()[function]MinimapC_Minimap.ClearMinimapInsetInfo()[function]MinimapC_Minimap.GetDefaultTrackingValue(filterType) : defaultValue[function]MinimapC_Minimap.GetDrawGroundTextures() : draw[function]MinimapC_Minimap.GetNumQuestPOIWorldEffects() : worldEffectCount[function]MinimapC_Minimap.GetNumTrackingTypes() : numTrackingTypes[function]MinimapC_Minimap.GetPOITextureCoords(index?) : textureCoordsX, textureCoordsY, textureCoordsZ, textureCoordsW[function]MinimapC_Minimap.GetTrackingFilter(spellIndex) : trackingType[function]MinimapC_Minimap.GetTrackingInfo(spellIndex) : trackingInfo[function]MinimapC_Minimap.GetUiMapID() : uiMapID[function]MinimapC_Minimap.GetViewRadius() : yards[function]MinimapC_Minimap.IsFilteredOut(filterType) : isFiltered[function]MinimapC_Minimap.IsInsideQuestBlob(questID) : isInside[function]MinimapC_Minimap.IsRotateMinimapIgnored() : isIgnored[function]MinimapC_Minimap.IsTrackingAccountCompletedQuests() : IsTrackingAccountCompletedQuests[function]MinimapC_Minimap.IsTrackingBattlePets() : isTrackingBattlePets[function]MinimapC_Minimap.IsTrackingHiddenQuests() : isTrackingHiddenQuests[function]MinimapC_Minimap.SetDrawGroundTextures(draw)[function]MinimapC_Minimap.SetIgnoreRotateMinimap(ignore)[function]MinimapC_Minimap.SetMinimapInsetInfo(minAngle, maxAngle, scalar)[function]MinimapC_Minimap.SetTracking(index, on)[function]MinimapC_Minimap.ShouldUseHybridMinimap() : shouldUse[function]MinimapC_ModelInfo.AddActiveModelScene(modelSceneFrame, modelSceneID)[function]ModelInfoC_ModelInfo.AddActiveModelSceneActor(modelSceneFrameActor, modelSceneActorID)[function]ModelInfoC_ModelInfo.ClearActiveModelScene(modelSceneFrame)[function]ModelInfoC_ModelInfo.ClearActiveModelSceneActor(modelSceneFrameActor)[function]ModelInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.