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Addon API

9,904 entries
C_KeyBindings.GetBindingContextForAction(action) : context[function]KeyBindingsC_KeyBindings.GetBindingIndex(action) : bindingIndex[function]KeyBindingsC_KeyBindings.GetCustomBindingType(bindingIndex) : customBindingType[function]KeyBindingsC_KeyBindings.GetSearchTagsForAction(action) : searchTags[function]KeyBindingsC_KeyBindings.GetTurnStrafeStyle() : style[function]KeyBindingsC_KeyBindings.IsBindingContextActive(context) : isActive[function]KeyBindingsC_KeyBindings.SetTurnStrafeStyle(style)[function]KeyBindingsC_KeyBindings.UpdateTurnStrafeBindingsForCharacter()[function]KeyBindingsC_LFGInfo.AreCrossFactionGroupQueuesAllowed(lfgDungeonID) : areCrossFactionGroupQueuesAllowed[function]LFGInfoC_LFGInfo.CanPlayerUseGroupFinder() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseLFD() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseLFR() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUsePVP() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUsePremadeGroup() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseScenarioFinder() : canUse, failureReason[function]LFGInfoC_LFGInfo.ConfirmLfgExpandSearch()[function]LFGInfoC_LFGInfo.DoesActivePartyMeetPremadeLaunchCount(lfgDungeonID) : doesActivePartyMeetPremadeLaunchCount[function]LFGInfoC_LFGInfo.DoesCrossFactionQueueRequireFullPremade(lfgDungeonID) : doesCrossFactionQueueRequireFullPremade[function]LFGInfoC_LFGInfo.GetActiveLFGDungeonName() : name[function]LFGInfoC_LFGInfo.GetAllEntriesForCategory(category) : lfgDungeonIDs[function]LFGInfoC_LFGInfo.GetDungeonInfo(lfgDungeonID) : dungeonInfo[function]LFGInfoC_LFGInfo.GetLFDLockStates() : lockInfo[function]LFGInfoC_LFGInfo.GetLevelUpInstances(currPlayerLevel, isRaid) : instances[function]LFGInfoC_LFGInfo.GetRoleCheckDifficultyDetails() : maxLevel, isLevelReduced[function]LFGInfoC_LFGInfo.HideNameFromUI(dungeonID) : shouldHide[function]LFGInfoC_LFGInfo.IsGroupFinderEnabled() : enabled[function]LFGInfoC_LFGInfo.IsInLFGFollowerDungeon() : result[function]LFGInfoC_LFGInfo.IsInMatchmadeRaidWithoutRoleRequirements() : result[function]LFGInfoC_LFGInfo.IsLFDEnabled() : enabled[function]LFGInfoC_LFGInfo.IsLFGFollowerDungeon(dungeonID) : result[function]LFGInfoC_LFGInfo.IsLFREnabled() : enabled[function]LFGInfoC_LFGList.CanActiveEntryUseAutoAccept() : canUseAutoAccept[function]LFGListC_LFGList.CanCreateQuestGroup(questID) : canCreate[function]LFGListC_LFGList.CanCreateScenarioGroup(scenarioID) : canCreate[function]LFGListC_LFGList.ClearApplicationTextFields()[function]LFGListC_LFGList.ClearCreationTextFields()[function]LFGListC_LFGList.ClearSearchTextFields()[function]LFGListC_LFGList.ConfirmCensoredActiveEntry()[function]LFGListC_LFGList.CopyActiveEntryInfoToCreationFields()[function]LFGListC_LFGList.CreateListing(createData) : success[function]LFGListC_LFGList.CreateScenarioListing(activityID, itemLevel, autoAccept, privateGroup, scenarioID) : canCreate[function]LFGListC_LFGList.DoesCensoredTextMatch(name, comment) : isMatch[function]LFGListC_LFGList.DoesEntryTitleMatchPrebuiltTitle(activityID, groupID, playstyle?, generalPlaystyle?) : matches[function]LFGListC_LFGList.GetActiveEntryInfo() : entryData[function]LFGListC_LFGList.GetActivityFullName(activityID, questID?, showWarmode?) : fullName[function]LFGListC_LFGList.GetActivityGroupInfo(groupID) : name, orderIndex[function]LFGListC_LFGList.GetActivityInfoTable(activityID, questID?, showWarmode?) : activityInfo[function]LFGListC_LFGList.GetAdvancedFilter() : options[function]LFGListC_LFGList.GetApplicantBestDungeonScore(localID, applicantIndex) : bestDungeonScoreForListing[function]LFGListC_LFGList.GetApplicantDungeonScoreForListing(localID, applicantIndex, activityID) : bestDungeonScoreForListing[function]LFGList

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.