~/forever/addon-api
Addon API
C_KeyBindings.GetBindingContextForAction(action) : contextC_KeyBindings.GetBindingIndex(action) : bindingIndexC_KeyBindings.GetCustomBindingType(bindingIndex) : customBindingTypeC_KeyBindings.GetSearchTagsForAction(action) : searchTagsC_KeyBindings.GetTurnStrafeStyle() : styleC_KeyBindings.IsBindingContextActive(context) : isActiveC_KeyBindings.SetTurnStrafeStyle(style)C_KeyBindings.UpdateTurnStrafeBindingsForCharacter()C_LFGInfo.AreCrossFactionGroupQueuesAllowed(lfgDungeonID) : areCrossFactionGroupQueuesAllowedC_LFGInfo.CanPlayerUseGroupFinder() : canUse, failureReasonC_LFGInfo.CanPlayerUseLFD() : canUse, failureReasonC_LFGInfo.CanPlayerUseLFR() : canUse, failureReasonC_LFGInfo.CanPlayerUsePVP() : canUse, failureReasonC_LFGInfo.CanPlayerUsePremadeGroup() : canUse, failureReasonC_LFGInfo.CanPlayerUseScenarioFinder() : canUse, failureReasonC_LFGInfo.ConfirmLfgExpandSearch()C_LFGInfo.DoesActivePartyMeetPremadeLaunchCount(lfgDungeonID) : doesActivePartyMeetPremadeLaunchCountC_LFGInfo.DoesCrossFactionQueueRequireFullPremade(lfgDungeonID) : doesCrossFactionQueueRequireFullPremadeC_LFGInfo.GetActiveLFGDungeonName() : nameC_LFGInfo.GetAllEntriesForCategory(category) : lfgDungeonIDsC_LFGInfo.GetDungeonInfo(lfgDungeonID) : dungeonInfoC_LFGInfo.GetLFDLockStates() : lockInfoC_LFGInfo.GetLevelUpInstances(currPlayerLevel, isRaid) : instancesC_LFGInfo.GetRoleCheckDifficultyDetails() : maxLevel, isLevelReducedC_LFGInfo.HideNameFromUI(dungeonID) : shouldHideC_LFGInfo.IsGroupFinderEnabled() : enabledC_LFGInfo.IsInLFGFollowerDungeon() : resultC_LFGInfo.IsInMatchmadeRaidWithoutRoleRequirements() : resultC_LFGInfo.IsLFDEnabled() : enabledC_LFGInfo.IsLFGFollowerDungeon(dungeonID) : resultC_LFGInfo.IsLFREnabled() : enabledC_LFGList.CanActiveEntryUseAutoAccept() : canUseAutoAcceptC_LFGList.CanCreateQuestGroup(questID) : canCreateC_LFGList.CanCreateScenarioGroup(scenarioID) : canCreateC_LFGList.ClearApplicationTextFields()C_LFGList.ClearCreationTextFields()C_LFGList.ClearSearchTextFields()C_LFGList.ConfirmCensoredActiveEntry()C_LFGList.CopyActiveEntryInfoToCreationFields()C_LFGList.CreateListing(createData) : successC_LFGList.CreateScenarioListing(activityID, itemLevel, autoAccept, privateGroup, scenarioID) : canCreateC_LFGList.DoesCensoredTextMatch(name, comment) : isMatchC_LFGList.DoesEntryTitleMatchPrebuiltTitle(activityID, groupID, playstyle?, generalPlaystyle?) : matchesC_LFGList.GetActiveEntryInfo() : entryDataC_LFGList.GetActivityFullName(activityID, questID?, showWarmode?) : fullNameC_LFGList.GetActivityGroupInfo(groupID) : name, orderIndexC_LFGList.GetActivityInfoTable(activityID, questID?, showWarmode?) : activityInfoC_LFGList.GetAdvancedFilter() : optionsC_LFGList.GetApplicantBestDungeonScore(localID, applicantIndex) : bestDungeonScoreForListingC_LFGList.GetApplicantDungeonScoreForListing(localID, applicantIndex, activityID) : bestDungeonScoreForListingDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.