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Addon API

368 entries
UnitInPartyIsAI(unit?) : result[function]UnitUnitInPartyShard(unit) : inPartyShard[function]UnitUnitInRaid(unit?, partyIndex?) : result[function]UnitUnitInRange(unit) : inRange, checkedRange[function]UnitUnitInSubgroup(unit?, partyIndex?) : result[function]UnitUnitInVehicle(unit) : result[function]UnitUnitInVehicleControlSeat(unit?) : result[function]UnitUnitInVehicleHidesPetFrame(unit?) : result[function]UnitUnitIsAFK(unit) : result[function]UnitUnitIsBattlePet(unit) : result[function]UnitUnitIsBattlePetCompanion(unit) : result[function]UnitUnitIsBossMob(unit) : result[function]UnitUnitIsCharmed(unit?) : result[function]UnitUnitIsConnected(unit) : isConnected[function]UnitUnitIsControlling(unit) : result[function]UnitUnitIsCorpse(unit?) : result[function]UnitUnitIsDND(unit) : result[function]UnitUnitIsDead(unit) : result[function]UnitUnitIsDeadOrGhost(unit) : result[function]UnitUnitIsEnemy(unit, target) : result[function]UnitUnitIsFeignDeath(unit) : result[function]UnitUnitIsFriend(unit, target) : result[function]UnitUnitIsGameObject(unit?) : result[function]UnitUnitIsGhost(unit) : result[function]UnitUnitIsGroupAssistant(unit) : isAssistant[function]UnitUnitIsGroupLeader(unit, partyCategory?) : isLeader[function]UnitUnitIsHumanPlayer(unit?, partyIndex?) : result[function]UnitUnitIsInInteractRange(unit) : result[function]UnitUnitIsInMyGuild(unit) : result[function]UnitUnitIsInteractable(unit?) : result[function]UnitUnitIsLieutenant(unit) : result[function]UnitUnitIsMercenary(name) : result[function]UnitUnitIsMinion(unit) : result[function]UnitUnitIsNPCAsPlayer(unit?) : result[function]UnitUnitIsOtherPlayersBattlePet(unit?) : result[function]UnitUnitIsOtherPlayersPet(unit?) : result[function]UnitUnitIsOwnerOrControllerOfUnit(controllingUnit, controlledUnit) : unitIsOwnerOrControllerOfUnit[function]UnitUnitIsPVP(unit) : result[function]UnitUnitIsPVPFreeForAll(unit) : result[function]UnitUnitIsPVPSanctuary(unit?) : result[function]UnitUnitIsPlayer(unit?, partyIndex?) : result[function]UnitUnitIsPlayerControlledOrGroupMember(unit) : result[function]UnitUnitIsPossessed(unit?) : result[function]UnitUnitIsQuestBoss(unit) : result[function]UnitUnitIsRaidOfficer(unit?) : result[function]UnitUnitIsSameServer(unitName) : result[function]UnitUnitIsTapDenied(unit) : result[function]UnitUnitIsTrivial(unit) : result[function]UnitUnitIsUnconscious(unit) : result[function]UnitUnitIsUnit(unit1, unit2) : result[function]Unit

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.