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Addon API

9,904 entries
C_HousingLayout.RotateRoom(roomGUID, isLeft)[function]HousingLayoutUIC_HousingLayout.SelectFloorplan(roomID)[function]HousingLayoutUIC_HousingLayout.SetViewedFloor(floor)[function]HousingLayoutUIC_HousingLayout.StartDrag()[function]HousingLayoutUIC_HousingLayout.StopDrag()[function]HousingLayoutUIC_HousingLayout.StopDraggingRoom()[function]HousingLayoutUIC_HousingLayout.ZoomLayoutCamera(zoomIn) : zoomChanged[function]HousingLayoutUIC_HousingNeighborhood.CanReturnAfterVisitingHouse() : canReturn[function]HousingNeighborhoodUIC_HousingNeighborhood.CancelInviteToNeighborhood(playerName)[function]HousingNeighborhoodUIC_HousingNeighborhood.DemoteToResident(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstoneHouseInfo() : houseInfo[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstoneNeighborhoodInfo() : neighborhoodInfo[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCornerstonePurchaseMode() : purchaseMode[function]HousingNeighborhoodUIC_HousingNeighborhood.GetCurrentNeighborhoodTextureSuffix() : neighborhoodTextureSuffix[function]HousingNeighborhoodUIC_HousingNeighborhood.GetDiscountedMovePrice() : movePrice[function]HousingNeighborhoodUIC_HousingNeighborhood.GetMoveCooldownTime() : movecooldownTime[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodMapData() : neighborhoodPlots[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodName() : neighborhoodName[function]HousingNeighborhoodUIC_HousingNeighborhood.GetNeighborhoodPlotName(plotIndex) : neighborhoodName[function]HousingNeighborhoodUIC_HousingNeighborhood.GetPreviousHouseIdentifier() : previousHouseIdentifier[function]HousingNeighborhoodUIC_HousingNeighborhood.HasPermissionToPurchase() : cantPurchaseReason[function]HousingNeighborhoodUIC_HousingNeighborhood.InvitePlayerToNeighborhood(playerName)[function]HousingNeighborhoodUIC_HousingNeighborhood.IsNeighborhoodManager() : isManager[function]HousingNeighborhoodUIC_HousingNeighborhood.IsNeighborhoodOwner() : isOwner[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlayerInOtherPlayersPlot() : isInUnownedPlot[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlotAvailableForPurchase() : isAvailable[function]HousingNeighborhoodUIC_HousingNeighborhood.IsPlotOwnedByPlayer() : isPlayerOwned[function]HousingNeighborhoodUIC_HousingNeighborhood.OnBulletinBoardClosed()[function]HousingNeighborhoodUIC_HousingNeighborhood.OnCornerstoneClosed()[function]HousingNeighborhoodUIC_HousingNeighborhood.PromoteToManager(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestNeighborhoodInfo()[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestNeighborhoodRoster()[function]HousingNeighborhoodUIC_HousingNeighborhood.RequestPendingNeighborhoodInvites()[function]HousingNeighborhoodUIC_HousingNeighborhood.TransferNeighborhoodOwnership(playerGUID)[function]HousingNeighborhoodUIC_HousingNeighborhood.TryEvictPlayer(plotID)[function]HousingNeighborhoodUIC_HousingNeighborhood.TryMoveHouse()[function]HousingNeighborhoodUIC_HousingNeighborhood.TryPurchasePlot()[function]HousingNeighborhoodUIC_ImmersiveInteraction.HasImmersiveInteraction() : immersiveInteraction[function]ImmersiveInteractionC_IncomingSummon.HasIncomingSummon(unit) : summon[function]IncomingSummonC_IncomingSummon.IncomingSummonStatus(unit) : status[function]IncomingSummonC_InputInterfaceStyle.GetCurrentStyle() : style[function]InputInterfaceStyleC_InstanceEncounter.IsEncounterInProgress() : isInProgress[function]InstanceEncounterC_InstanceEncounter.IsEncounterLimitingResurrections() : isLimitingResurrections[function]InstanceEncounterC_InstanceEncounter.IsEncounterSuppressingRelease() : isSuppressingRelease[function]InstanceEncounterC_InstanceEncounter.ShouldShowTimelineForEncounter() : shouldShow[function]InstanceEncounterC_InstanceLeaver.IsPlayerLeaver() : isLeaver[function]InstanceLeaverInfoC_InterfaceFileManifest.GetInterfaceArtFiles() : images[function]InterfaceFileManifestC_Intl.CompareStrings(left, right, strength) : result[function]IntlC_Intl.CreateLocaleContext(locale) : context[function]IntlC_Intl.FindBreaks(text, breakType) : byteOffsets[function]Intl

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.