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Addon API

9,904 entries
C_HousingExpertMode.IsDecorSelected() : hasSelectedDecor[function]HousingExpertModeUIC_HousingExpertMode.IsGridVisible() : gridVisible[function]HousingExpertModeUIC_HousingExpertMode.IsHouseExteriorHovered() : isHouseExteriorHovered[function]HousingExpertModeUIC_HousingExpertMode.IsHouseExteriorSelected() : isHouseExteriorSelected[function]HousingExpertModeUIC_HousingExpertMode.IsHoveringDecor() : isHoveringDecor[function]HousingExpertModeUIC_HousingExpertMode.RemoveSelectedDecor()[function]HousingExpertModeUIC_HousingExpertMode.ResetPrecisionChanges(activeSubmodeOnly)[function]HousingExpertModeUIC_HousingExpertMode.SelectNextRotationAxis()[function]HousingExpertModeUIC_HousingExpertMode.SetGridVisible(gridVisible)[function]HousingExpertModeUIC_HousingExpertMode.SetPrecisionIncrementingActive(incrementType, active)[function]HousingExpertModeUIC_HousingExpertMode.SetPrecisionSubmode(subMode)[function]HousingExpertModeUIC_HousingInspectMode.EnterInspectMode()[function]HousingInspectModeUIC_HousingInspectMode.ExitInspectMode()[function]HousingInspectModeUIC_HousingInspectMode.GetHoveredDecorGUID() : decorGUID[function]HousingInspectModeUIC_HousingInspectMode.IsHoveringDecor() : isHoveringDecor[function]HousingInspectModeUIC_HousingInspectMode.IsInInspectMode() : isInInspectMode[function]HousingInspectModeUIC_HousingLayout.AnyRoomsOnFloor(floor) : anyRooms[function]HousingLayoutUIC_HousingLayout.CanSetViewedFloor(floor) : canSet[function]HousingLayoutUIC_HousingLayout.CancelActiveLayoutEditing()[function]HousingLayoutUIC_HousingLayout.ConfirmStairChoice(choice?)[function]HousingLayoutUIC_HousingLayout.DeselectFloorplan()[function]HousingLayoutUIC_HousingLayout.DeselectRoomOrDoor()[function]HousingLayoutUIC_HousingLayout.GetBaseRoomFloor() : floor[function]HousingLayoutUIC_HousingLayout.GetHighestOccupiedFloorIndex() : highestFloorIndex[function]HousingLayoutUIC_HousingLayout.GetLowestOccupiedFloorIndex() : lowestFloorIndex[function]HousingLayoutUIC_HousingLayout.GetNumActiveRooms() : numRooms[function]HousingLayoutUIC_HousingLayout.GetRoomPlacementBudget() : placementBudget[function]HousingLayoutUIC_HousingLayout.GetRoomPlayerIsIn() : roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedBlueprintFloorplan() : roomID, shareCode[function]HousingLayoutUIC_HousingLayout.GetSelectedDoor() : selectedDoorComponentID, roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedFloorplan() : roomID[function]HousingLayoutUIC_HousingLayout.GetSelectedRoom() : roomGUID[function]HousingLayoutUIC_HousingLayout.GetSelectedStairwellRoomCount() : stairwellRoomCount[function]HousingLayoutUIC_HousingLayout.GetSpentPlacementBudget() : spentPlacementBudget[function]HousingLayoutUIC_HousingLayout.GetViewedFloor() : floor[function]HousingLayoutUIC_HousingLayout.HasAnySelections() : hasAnySelections[function]HousingLayoutUIC_HousingLayout.HasRoomPlacementBudget() : hasBudget[function]HousingLayoutUIC_HousingLayout.HasSelectedBlueprintFloorplan() : hasSelectedBlueprintFloorplan[function]HousingLayoutUIC_HousingLayout.HasSelectedDoor() : hasSelectedDoor[function]HousingLayoutUIC_HousingLayout.HasSelectedFloorplan() : hasSelectedFloorplan[function]HousingLayoutUIC_HousingLayout.HasSelectedRoom() : hasSelectedRoom[function]HousingLayoutUIC_HousingLayout.HasStairs(roomRecordID) : hasStairs[function]HousingLayoutUIC_HousingLayout.HasValidConnection(roomGUID, componentID, roomId) : canPlace[function]HousingLayoutUIC_HousingLayout.IsBaseRoom(roomGUID) : isBaseRoom[function]HousingLayoutUIC_HousingLayout.IsDraggingRoom() : isDragging, isAccessibleDrag[function]HousingLayoutUIC_HousingLayout.MoveDraggedRoom(sourceDoorIndex, destRoom, destDoorIndex)[function]HousingLayoutUIC_HousingLayout.MoveLayoutCamera(direction, isPressed)[function]HousingLayoutUIC_HousingLayout.RemoveRoom(roomGUID)[function]HousingLayoutUIC_HousingLayout.RoomHasStairs(roomGUID) : hasStairs[function]HousingLayoutUIC_HousingLayout.RotateFocusedRoom(isLeft)[function]HousingLayoutUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.