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~/forever/addon-api

Addon API

9,904 entries
C_HeirloomInfo.HeirloomsAvailable() : areHeirloomsAvailable[function]HeirloomInfoC_HeirloomInfo.IsHeirloomSourceValid(source) : isHeirloomSourceValid[function]HeirloomInfoC_HeirloomInfo.IsUsingDefaultFilters() : isUsingDefaultFilters[function]HeirloomInfoC_HeirloomInfo.SetAllCollectionFilters(checked)[function]HeirloomInfoC_HeirloomInfo.SetAllSourceFilters(checked)[function]HeirloomInfoC_HeirloomInfo.SetDefaultFilters()[function]HeirloomInfoC_HouseEditor.ActivateHouseEditorMode(editMode) : result[function]HouseEditorUIC_HouseEditor.EnterHouseEditor() : result[function]HouseEditorUIC_HouseEditor.GetActiveHouseEditorMode() : editMode[function]HouseEditorUIC_HouseEditor.GetHouseEditorAvailability() : result[function]HouseEditorUIC_HouseEditor.GetHouseEditorModeAvailability(editMode) : result[function]HouseEditorUIC_HouseEditor.GetHouseEditorPlayerType() : playerType[function]HouseEditorUIC_HouseEditor.IsHouseEditorActive() : isEditorActive[function]HouseEditorUIC_HouseEditor.IsHouseEditorModeActive(editMode) : isModeActive[function]HouseEditorUIC_HouseEditor.IsHouseEditorStatusAvailable() : editorStatusAvailable[function]HouseEditorUIC_HouseEditor.LeaveHouseEditor()[function]HouseEditorUIC_HouseExterior.CancelActiveExteriorEditing()[function]HouseExteriorUIC_HouseExterior.GetCoreFixtureOptionsInfo(coreFixtureType) : coreFixtureOptionsInfo[function]HouseExteriorUIC_HouseExterior.GetCurrentHouseExteriorSize() : houseExteriorSize[function]HouseExteriorUIC_HouseExterior.GetCurrentHouseExteriorType() : houseExteriorTypeID, houseExteriorTypeName[function]HouseExteriorUIC_HouseExterior.GetHouseExteriorSizeOptions() : options[function]HouseExteriorUIC_HouseExterior.GetHouseExteriorTypeOptions() : options[function]HouseExteriorUIC_HouseExterior.GetSelectedFixturePointInfo() : fixturePointInfo[function]HouseExteriorUIC_HouseExterior.HasHoveredFixture() : anyHoveredFixture[function]HouseExteriorUIC_HouseExterior.HasSelectedFixturePoint() : anySelectedFixturePoint[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToCoreFixture(coreFixtureType) : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToDoor() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToHouseExterior() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToSelectedFixturePoint() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsExteriorDecorHidden() : decorHidden[function]HouseExteriorUIC_HouseExterior.RemoveFixtureFromSelectedPoint(attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SelectCoreFixtureOption(fixtureID, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SelectFixtureOption(fixtureID, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SetExteriorDecorHidden(decorHidden)[function]HouseExteriorUIC_HouseExterior.SetHouseExteriorSize(size, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SetHouseExteriorType(houseExteriorTypeID, attachedDecorAction)[function]HouseExteriorUIC_Housing.AcceptNeighborhoodOwnership()[function]HousingUIC_Housing.CanEditCharter() : canEditCharter[function]HousingUIC_Housing.CanTakeReportScreenshot(plotIndex) : reason[function]HousingUIC_Housing.CreateGuildNeighborhood(neighborhoodName)[function]HousingUIC_Housing.CreateNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.DeclineNeighborhoodOwnership()[function]HousingUIC_Housing.DoesFactionMatchNeighborhood(neighborhoodGUID) : factionMatches[function]HousingUIC_Housing.EditNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.GetCurrentHouseInfo() : houseInfo[function]HousingUIC_Housing.GetCurrentHouseLevelFavor(houseGuid)[function]HousingUIC_Housing.GetCurrentHouseRefundAmount() : refundAmount[function]HousingUIC_Housing.GetCurrentNeighborhoodGUID() : neighborhoodGUID[function]HousingUIC_Housing.GetHouseLevelFavorForLevel(level) : houseFavor[function]HousingUIC_Housing.GetHouseLevelRewardsForLevel(level)[function]HousingUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.