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Addon API

9,904 entries
C_GamePad.SetAllowHoverEventsWithFreeLook(enable)[function]GamePadC_GamePad.SetConfig(config)[function]GamePadC_GamePad.SetLedColor(color)[function]GamePadC_GamePad.SetVibration(vibrationType, intensity)[function]GamePadC_GamePad.StickIndexToConfigName(stickIndex) : configName[function]GamePadC_GamePad.StopVibration()[function]GamePadC_GameRules.AccountHasSDEnabled() : isSDEnabled[function]GameRulesC_GameRules.AutoConnectToGameModeRealm(gameModeRecordID)[function]GameRulesC_GameRules.DoesGameModeHavePromo(gameModeRecordID) : hasPromo[function]GameRulesC_GameRules.GetActiveGameMode() : gameMode[function]GameRulesC_GameRules.GetCurrentEventRealmQueues() : eventRealmQueues[function]GameRulesC_GameRules.GetCurrentGameModeDisplayInfo() : info[function]GameRulesC_GameRules.GetCurrentGameModeRecordID() : gameModeRecordID[function]GameRulesC_GameRules.GetDisplayedGameModeRecordIDAtIndex(displayIndex) : gameModeRecordID[function]GameRulesC_GameRules.GetForeverExperiencePreset() : preset[function]GameRulesC_GameRules.GetGameModeDisplayInfoByRecordID(gameModeRecordID) : info[function]GameRulesC_GameRules.GetGameModeGlueScreenName() : screenName[function]GameRulesC_GameRules.GetGameModePromoGlobalString(gameModeRecordID) : promoGlobalString[function]GameRulesC_GameRules.GetGameRuleAsFloat(gameRule, decimalPlaces) : value[function]GameRulesC_GameRules.GetGameRuleAsFrameStrata(gameRule) : frameStrata[function]GameRulesC_GameRules.GetNumDisplayedGameModes() : numDisplayedGameModes[function]GameRulesC_GameRules.IsCharacterlessLoginActive() : active[function]GameRulesC_GameRules.IsClassAllowedForGameMode(classID) : valid[function]GameRulesC_GameRules.IsGameModeEnabled(gameModeRecordID) : enabled[function]GameRulesC_GameRules.IsGameRuleActive(gameRule) : isActive[function]GameRulesC_GameRules.IsHardcoreActive() : active[function]GameRulesC_GameRules.IsMultiActionBarVisibilityForced() : valid[function]GameRulesC_GameRules.IsPersonalResourceDisplayEnabled() : isPersonalResourceDisplayEnabled[function]GameRulesC_GameRules.IsPlunderstorm() : active[function]GameRulesC_GameRules.IsSDHDToggleEnabled() : isEnabled[function]GameRulesC_GameRules.IsSelfFoundAllowed() : active[function]GameRulesC_GameRules.IsStandard() : active[function]GameRulesC_GameRules.IsWoWHack() : active[function]GameRulesC_GameRules.SetForeverExperiencePresetPostLogin(preset)[function]GameRulesC_GameRules.SetForeverExperiencePresetPreLogin(preset)[function]GameRulesC_GameRules.SetSDHDToggleValue(setToSD, usageLocation)[function]GameRulesC_GamepadTargeting.Disable() : targetAlreadySelected[function]GamepadTargetingManagerC_GamepadTargeting.Enable()[function]GamepadTargetingManagerC_GamepadTargeting.SetFilter(filter)[function]GamepadTargetingManagerC_GamepadUI.GetFirstGamepadActionBarStorageSlotIndexForActiveStance() : activeStanceFirstGamepadStorageSlotIndex[function]GamepadUIC_GamepadUI.GetFirstGamepadActionStorageSlotIndex() : firstGamepadActionStorageSlotIndex[function]GamepadUIC_GamepadUI.GetFirstGamepadPetActionStorageSlotIndex() : firstGamepadPetActionStorageSlotID[function]GamepadUIC_GamepadUI.IsValidGamepadActionStorageSlotIndex(gamepadActionStorageSlotIndex) : isValid[function]GamepadUIC_GamepadUI.IsValidGamepadPossessBarStorageSlotIndex(gamepadPossessBarStorageSlotIndex) : isValid[function]GamepadUIC_Garrison.AddFollowerToMission(missionID, followerID, boardIndex?) : followerAdded[function]GarrisonInfoC_Garrison.GetAutoCombatDamageClassValues() : damageClassStrings[function]GarrisonInfoC_Garrison.GetAutoMissionBoardState(missionID) : targetInfo[function]GarrisonInfoC_Garrison.GetAutoMissionEnvironmentEffect(missionID) : autoMissionEnvEffect[function]GarrisonInfoC_Garrison.GetAutoMissionTargetingInfo(missionID, followerID, casterBoardIndex) : targetInfo[function]GarrisonInfoC_Garrison.GetAutoMissionTargetingInfoForSpell(missionID, autoCombatSpellID, casterBoardIndex) : targetInfo[function]GarrisonInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.