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Addon API

41,215 entries
AuctionHouseTableCellAuctionsCommoditiesQuantityMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsItemDisplayMixin:Init(...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsItemLevelMixin:Init(...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsItemLevelMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsMixin:IsDisplayingBids()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsMixin:ShouldShowHighlighted(rowData)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsOwnersMixin:Init(owner, disableTooltip)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsOwnersMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsOwnersMixin:ShowTooltip(tooltip)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsPriceMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsTextMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsUnitPriceMixin:Init(...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsUnitPriceMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellAuctionsUnitPriceMixin:UpdateWidth(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBidMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBidMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBidMixin:UpdateTextColor(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBidMixin:UpdateWidth(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBuyoutMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellBuyoutMixin:UpdateWidth(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellCommoditiesQuantityMixin:Init(...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellCommoditiesQuantityMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:LockTexture()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:OnEnter()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:OnLeave()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:UnlockTexture()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:UpdateFavoriteState()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteButtonMixin:UpdateState()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnEvent()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnHide()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnLineEnter()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnLineLeave()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnShow()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:ClearDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:HandleItemNameTruncation()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:Init(owner, restrictQualityToFilter, hideItemLevel)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:ClearDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:Init(owner, restrictQualityToFilter)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:OnEvent(event, ...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:OnHide()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:TryUpdateDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:UpdateDisplay(itemKey, itemKeyInfo)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemQuantityMixin:Init(owner, hideBidStatus)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemQuantityMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemSellBuyoutMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellLevelMixin:OnEvent(event, ...)[ui code]Blizzard_AuctionHouseUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.