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Addon API

9,904 entries
C_FriendList.AddIgnore(name) : added[function]FriendListC_FriendList.AddOrDelIgnore(name)[function]FriendListC_FriendList.AddOrRemoveFriend(name, notes)[function]FriendListC_FriendList.DelIgnore(name) : removed[function]FriendListC_FriendList.DelIgnoreByIndex(index)[function]FriendListC_FriendList.GetFriendInfo(name) : info[function]FriendListC_FriendList.GetFriendInfoByIndex(index) : info[function]FriendListC_FriendList.GetIgnoreName(index) : name[function]FriendListC_FriendList.GetNumFriends() : numFriends[function]FriendListC_FriendList.GetNumIgnores() : numIgnores[function]FriendListC_FriendList.GetNumOnlineFriends() : numOnline[function]FriendListC_FriendList.GetNumWhoResults() : numWhos, totalNumWhos[function]FriendListC_FriendList.GetSelectedFriend() : index[function]FriendListC_FriendList.GetSelectedIgnore() : index[function]FriendListC_FriendList.GetWhoInfo(index) : info[function]FriendListC_FriendList.GetWhoRaceFilters() : filters[function]FriendListC_FriendList.IsFriend(guid) : isFriend[function]FriendListC_FriendList.IsIgnored(token) : isIgnored[function]FriendListC_FriendList.IsIgnoredByGuid(guid) : isIgnored[function]FriendListC_FriendList.IsLegacyFriendSystemEnabled() : isLegacyFriendSystemEnabled[function]FriendListC_FriendList.IsOnIgnoredList(token) : isIgnored[function]FriendListC_FriendList.RemoveFriend(name) : removed[function]FriendListC_FriendList.RemoveFriendByIndex(index)[function]FriendListC_FriendList.SendWho(filter, origin?, filters?)[function]FriendListC_FriendList.SetFriendNotes(name, notes) : found[function]FriendListC_FriendList.SetFriendNotesByIndex(index, notes)[function]FriendListC_FriendList.SetSelectedFriend(index)[function]FriendListC_FriendList.SetSelectedIgnore(index)[function]FriendListC_FriendList.SetWhoToUi(whoToUi)[function]FriendListC_FriendList.ShowFriends()[function]FriendListC_FriendList.SortWho(sorting, ascending?)[function]FriendListC_GamePad.AddSDLMapping(platform, mapping) : success[function]GamePadC_GamePad.ApplyConfigs()[function]GamePadC_GamePad.AxisIndexToConfigName(axisIndex) : configName[function]GamePadC_GamePad.ButtonBindingToIndex(bindingName) : buttonIndex[function]GamePadC_GamePad.ButtonIndexToBinding(buttonIndex) : bindingName[function]GamePadC_GamePad.ButtonIndexToConfigName(buttonIndex) : configName[function]GamePadC_GamePad.ClearLedColor()[function]GamePadC_GamePad.DeleteConfig(configID)[function]GamePadC_GamePad.GetActiveDeviceID() : deviceID[function]GamePadC_GamePad.GetAllConfigIDs() : configIDs[function]GamePadC_GamePad.GetAllDeviceIDs() : deviceIDs[function]GamePadC_GamePad.GetAllowHoverEventsWithFreeLook() : enabled[function]GamePadC_GamePad.GetCombinedDeviceID() : deviceID[function]GamePadC_GamePad.GetConfig(configID) : config[function]GamePadC_GamePad.GetDeviceMappedState(deviceID?) : state[function]GamePadC_GamePad.GetDeviceRawState(deviceID) : rawState[function]GamePadC_GamePad.GetLedColor() : color[function]GamePadC_GamePad.GetPowerLevel(deviceID?) : powerLevel[function]GamePadC_GamePad.IsEnabled() : enabled[function]GamePad

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.