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Addon API

9,904 entries
C_EncounterTimeline.AddEditModeEvents() : loopTimerDuration[function]EncounterTimelineC_EncounterTimeline.AddScriptEvent(eventInfo) : eventID[function]EncounterTimelineC_EncounterTimeline.CancelAllScriptEvents()[function]EncounterTimelineC_EncounterTimeline.CancelEditModeEvents()[function]EncounterTimelineC_EncounterTimeline.CancelScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.FinishScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.GetCurrentTime() : currentTime[function]EncounterTimelineC_EncounterTimeline.GetEventColor(eventID, overrideTrigger?) : color[function]EncounterTimelineC_EncounterTimeline.GetEventCountBySource(source) : count[function]EncounterTimelineC_EncounterTimeline.GetEventHighlightTime() : highlightTime[function]EncounterTimelineC_EncounterTimeline.GetEventInfo(eventID) : info[function]EncounterTimelineC_EncounterTimeline.GetEventList() : events[function]EncounterTimelineC_EncounterTimeline.GetEventState(eventID) : state[function]EncounterTimelineC_EncounterTimeline.GetEventTimeElapsed(eventID) : timeElapsed[function]EncounterTimelineC_EncounterTimeline.GetEventTimeRemaining(eventID) : timeRemaining[function]EncounterTimelineC_EncounterTimeline.GetEventTimer(eventID) : duration[function]EncounterTimelineC_EncounterTimeline.GetEventTrack(eventID) : track, trackSortIndex[function]EncounterTimelineC_EncounterTimeline.GetSortedEventList(maxEventCount?, maxEventDuration?, excludeTerminalStates, excludeHiddenEvents) : events[function]EncounterTimelineC_EncounterTimeline.GetTrackInfo(track) : trackInfo[function]EncounterTimelineC_EncounterTimeline.GetTrackList() : tracks[function]EncounterTimelineC_EncounterTimeline.GetTrackMaxEventDuration(track) : maxEventDuration[function]EncounterTimelineC_EncounterTimeline.GetTrackType(track) : trackType[function]EncounterTimelineC_EncounterTimeline.GetViewType() : viewType[function]EncounterTimelineC_EncounterTimeline.HasActiveEvents() : hasActiveEvents[function]EncounterTimelineC_EncounterTimeline.HasAnyEvents() : hasAnyEvents[function]EncounterTimelineC_EncounterTimeline.HasPausedEvents() : hasPausedEvents[function]EncounterTimelineC_EncounterTimeline.HasVisibleEvents() : hasVisibleEvents[function]EncounterTimelineC_EncounterTimeline.IsEventBlocked(eventID) : blocked[function]EncounterTimelineC_EncounterTimeline.IsFeatureAvailable() : isAvailable[function]EncounterTimelineC_EncounterTimeline.IsFeatureEnabled() : isAvailableAndEnabled[function]EncounterTimelineC_EncounterTimeline.PauseScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.ResumeScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.SetEventIconTextures(eventID, includeIcons, textures)[function]EncounterTimelineC_EncounterTimeline.SetViewType(viewType)[function]EncounterTimelineC_EncounterWarnings.GetColorForSeverity(severity) : color[function]EncounterWarningsC_EncounterWarnings.GetEditModeWarningInfo(severity) : warningInfo[function]EncounterWarningsC_EncounterWarnings.GetPlayCustomSoundsWhenHidden() : play[function]EncounterWarningsC_EncounterWarnings.GetSoundKitForSeverity(severity) : soundKitID[function]EncounterWarningsC_EncounterWarnings.GetWarningsShown() : shown[function]EncounterWarningsC_EncounterWarnings.IsFeatureAvailable() : isAvailable[function]EncounterWarningsC_EncounterWarnings.IsFeatureEnabled() : isAvailableAndEnabled[function]EncounterWarningsC_EncounterWarnings.PlaySound(severity) : soundHandle[function]EncounterWarningsC_EncounterWarnings.SetPlayCustomSoundsWhenHidden(play)[function]EncounterWarningsC_EncounterWarnings.SetWarningsShown(shown)[function]EncounterWarningsC_EndOfMatchUI.GetEndOfMatchDetails() : matchDetails[function]EndOfMatchUIC_EquipmentSet.AssignSpecToEquipmentSet(equipmentSetID, specIndex)[function]EquipmentSetC_EquipmentSet.CanUseEquipmentSets() : canUseEquipmentSets[function]EquipmentSetC_EquipmentSet.ClearIgnoredSlotsForSave()[function]EquipmentSetC_EquipmentSet.CreateEquipmentSet(equipmentSetName, icon?)[function]EquipmentSetC_EquipmentSet.DeleteEquipmentSet(equipmentSetID)[function]EquipmentSet

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.