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Addon API

9,904 entries
C_EditMode.GetAccountSettings() : accountSettings[function]EditModeManagerC_EditMode.GetEditModeDefaultLayout() : defaultLayout[function]EditModeManagerC_EditMode.GetLayouts() : layoutInfo[function]EditModeManagerC_EditMode.IsValidLayoutName(name) : isApproved[function]EditModeManagerC_EditMode.OnEditModeExit()[function]EditModeManagerC_EditMode.OnLayoutAdded(addedLayoutIndex, activateNewLayout, isLayoutImported)[function]EditModeManagerC_EditMode.OnLayoutDeleted(deletedLayoutIndex)[function]EditModeManagerC_EditMode.SaveLayouts(saveInfo)[function]EditModeManagerC_EditMode.SetAccountSetting(setting, value)[function]EditModeManagerC_EditMode.SetActiveLayout(activeLayout)[function]EditModeManagerC_EncodingUtil.CompressString(source, method, level) : output[function]EncodingUtilC_EncodingUtil.DecodeBase64(source, variant) : output[function]EncodingUtilC_EncodingUtil.DecodeHex(source) : output[function]EncodingUtilC_EncodingUtil.DecompressString(source, method) : output[function]EncodingUtilC_EncodingUtil.DeserializeCBOR(source) : value[function]EncodingUtilC_EncodingUtil.DeserializeJSON(source) : value[function]EncodingUtilC_EncodingUtil.EncodeBase64(source, variant) : output[function]EncodingUtilC_EncodingUtil.EncodeHex(source) : output[function]EncodingUtilC_EncodingUtil.SerializeCBOR(value?, options?) : output[function]EncodingUtilC_EncodingUtil.SerializeJSON(value?, options?) : output[function]EncodingUtilC_EncounterEvents.GetEventColor(encounterEventID, trigger) : color[function]EncounterEventsC_EncounterEvents.GetEventInfo(encounterEventID) : encounterEventInfo[function]EncounterEventsC_EncounterEvents.GetEventList() : encounterEventIDs[function]EncounterEventsC_EncounterEvents.GetEventSound(encounterEventID, trigger) : sound[function]EncounterEventsC_EncounterEvents.HasEventInfo(encounterEventID) : exists[function]EncounterEventsC_EncounterEvents.PlayEventSound(encounterEventID, trigger) : handle[function]EncounterEventsC_EncounterEvents.SetEventColor(encounterEventID, trigger, color?)[function]EncounterEventsC_EncounterEvents.SetEventSound(encounterEventID, trigger, sound?)[function]EncounterEventsC_EncounterJournal.GetBaseDifficultyID(difficultyID) : baseDifficultyID[function]EncounterJournalC_EncounterJournal.GetDungeonEntrancesForMap(uiMapID) : dungeonEntrances[function]EncounterJournalC_EncounterJournal.GetEncounterJournalLink(linkType, ID, displayText, difficultyID) : link[function]EncounterJournalC_EncounterJournal.GetEncountersOnMap(uiMapID) : encounters[function]EncounterJournalC_EncounterJournal.GetInstanceForGameMap(mapID) : journalInstanceID[function]EncounterJournalC_EncounterJournal.GetLootInfo(id) : itemInfo[function]EncounterJournalC_EncounterJournal.GetLootInfoByIndex(index, encounterIndex?) : itemInfo[function]EncounterJournalC_EncounterJournal.GetSectionIconFlags(sectionID) : iconFlags[function]EncounterJournalC_EncounterJournal.GetSectionInfo(sectionID) : info[function]EncounterJournalC_EncounterJournal.GetSlotFilter() : filter[function]EncounterJournalC_EncounterJournal.InitalizeSelectedTier()[function]EncounterJournalC_EncounterJournal.InstanceHasDifficultyID(difficultyID) : hasDifficultyID[function]EncounterJournalC_EncounterJournal.InstanceHasLoot(instanceID?) : hasLoot[function]EncounterJournalC_EncounterJournal.IsEncounterComplete(journalEncounterID) : isEncounterComplete[function]EncounterJournalC_EncounterJournal.OnClose()[function]EncounterJournalC_EncounterJournal.OnOpen()[function]EncounterJournalC_EncounterJournal.ResetSlotFilter()[function]EncounterJournalC_EncounterJournal.SetPreviewMythicPlusLevel(level)[function]EncounterJournalC_EncounterJournal.SetPreviewPvpTier(tier)[function]EncounterJournalC_EncounterJournal.SetSlotFilter(filterSlot)[function]EncounterJournalC_EncounterJournal.SetTab(tabIdx)[function]EncounterJournalC_EncounterJournal.StartArathiRPE()[function]EncounterJournal

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.