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Addon API

9,904 entries
C_DelvesUI.GetTieredEntranceOptionalAffixTraitTreeID() : treeID[function]DelvesUIC_DelvesUI.GetTieredEntrancePDEID() : pdeID[function]DelvesUIC_DelvesUI.GetTieredEntranceType() : entranceType[function]DelvesUIC_DelvesUI.GetTraitTreeForCompanion(companionID?) : treeID[function]DelvesUIC_DelvesUI.GetUnseenCuriosBySlotType(slotType, ownedCurioNodeIDs) : unseenCurioNodeIDs[function]DelvesUIC_DelvesUI.GetWorldTierDifficultyForActivePlayer() : difficulty[function]DelvesUIC_DelvesUI.HasActiveDelve() : result[function]DelvesUIC_DelvesUI.HasActiveLFGLair() : result[function]DelvesUIC_DelvesUI.HasActiveLair() : result[function]DelvesUIC_DelvesUI.IsDelveEntranceTierEnabled(tier) : isEnabled, failureReason[function]DelvesUIC_DelvesUI.IsEligibleForActiveDelveRewards(unit) : result[function]DelvesUIC_DelvesUI.IsInLair() : result[function]DelvesUIC_DelvesUI.IsTraitTreeForCompanion(traitTreeID) : isForCompanion[function]DelvesUIC_DelvesUI.RequestPartyEligibilityForDelveTiers(mapID)[function]DelvesUIC_DelvesUI.SaveSeenCuriosBySlotType(slotType, ownedCurioNodeIDs)[function]DelvesUIC_DelvesUI.SelectDelveEntranceTier(tier)[function]DelvesUIC_Discord.Authorize()[function]DiscordC_Discord.GetDiscordChannelName(serverIndex, channelIndex) : name[function]DiscordC_Discord.GetDiscordUserID() : userID[function]DiscordC_Discord.GetDiscordUserName(userID) : userName[function]DiscordC_Discord.GetDisplayNameType() : type[function]DiscordC_Discord.GetGuildLinkStatus() : isFullyLinked, linkedChannelName, linkedServerName[function]DiscordC_Discord.GetNumDiscordChannels(serverIndex) : count, valid[function]DiscordC_Discord.GetNumDiscordServers() : count[function]DiscordC_Discord.GetServerLinkableChannels(index)[function]DiscordC_Discord.GetServerName(index) : name[function]DiscordC_Discord.GuildLink(serverIndex, channelIndex)[function]DiscordC_Discord.GuildUnlink()[function]DiscordC_Discord.IsEnabled() : enabled[function]DiscordC_Discord.IsGuildChannelLinked() : isLinked[function]DiscordC_Discord.IsGuildSettingSet(setting) : isSet[function]DiscordC_Discord.IsUserOAuthed() : hasOAuth[function]DiscordC_Discord.IsVoiceEnabled() : enabled[function]DiscordC_Discord.RefreshAuth()[function]DiscordC_Discord.SetGuildSetting(setting, set)[function]DiscordC_Discord.UpdateDiscordServers()[function]DiscordC_Discord.UpdateGuildLobby()[function]DiscordC_DurationUtil.CreateDuration() : duration[function]DurationUtilC_DurationUtil.CreateDurationTextBinding() : binding[function]DurationUtilC_DurationUtil.CreateManualClock() : clock[function]DurationUtilC_DyeColor.GetAllDyeColorCategories() : dyeColorCategoryIDs[function]DyeColorInfoC_DyeColor.GetAllDyeColors(ownedColorsOnly) : dyeColorIDs[function]DyeColorInfoC_DyeColor.GetDyeColorCategoryInfo(dyeColorCategoryID) : dyeColorCategoryInfo[function]DyeColorInfoC_DyeColor.GetDyeColorInfo(dyeColorID) : dyeColorInfo[function]DyeColorInfoC_DyeColor.GetDyeColorsForItem(itemLinkOrID) : dyeColorIDs[function]DyeColorInfoC_DyeColor.GetDyeColorsForItemLocation(itemLocation) : dyeColorIDs[function]DyeColorInfoC_DyeColor.GetDyeColorsInCategory(dyeColorCategory, ownedColorsOnly) : dyeColorIDs[function]DyeColorInfoC_DyeColor.IsDyeColorOwned(dyeColorID) : isOwned[function]DyeColorInfoC_EditMode.ConvertLayoutInfoToString(layoutInfo) : layoutInfoAsString[function]EditModeManagerC_EditMode.ConvertStringToLayoutInfo(layoutInfoAsString) : layoutInfo[function]EditModeManager

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.