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Addon API

9,904 entries
C_DamageMeter.GetCombatSessionFromType(sessionType, type) : session[function]DamageMeterC_DamageMeter.GetCombatSessionSourceFromID(sessionID, type, sourceGUID?, sourceCreatureID?) : sessionSource[function]DamageMeterC_DamageMeter.GetCombatSessionSourceFromType(sessionType, type, sourceGUID?, sourceCreatureID?) : sessionSource[function]DamageMeterC_DamageMeter.GetSessionDurationSeconds(sessionType) : durationSeconds[function]DamageMeterC_DamageMeter.IsDamageMeterAvailable() : isAvailable, failureReason[function]DamageMeterC_DamageMeter.ResetAllCombatSessions()[function]DamageMeterC_DateAndTime.AdjustTimeByDays(date, days) : newDate[function]DateAndTimeC_DateAndTime.AdjustTimeByMinutes(date, minutes) : newDate[function]DateAndTimeC_DateAndTime.AdjustTimeByMonths(date, months) : newDate[function]DateAndTimeC_DateAndTime.CompareCalendarTime(lhsCalendarTime, rhsCalendarTime) : comparison[function]DateAndTimeC_DateAndTime.GetCalendarTimeFromEpoch(epoch) : date[function]DateAndTimeC_DateAndTime.GetCurrentCalendarTime() : date[function]DateAndTimeC_DateAndTime.GetSecondsUntilDailyReset() : seconds[function]DateAndTimeC_DateAndTime.GetSecondsUntilWeeklyReset() : seconds[function]DateAndTimeC_DateAndTime.GetServerTimeLocal() : serverTimeLocal[function]DateAndTimeC_DateAndTime.GetWeeklyResetStartTime() : seconds[function]DateAndTimeC_DateAndTime.IsDayTime() : isDayTime[function]DateAndTimeC_DeathInfo.GetCorpseMapPosition(uiMapID) : position[function]DeathInfoC_DeathInfo.GetDeathReleasePosition(uiMapID) : position[function]DeathInfoC_DeathInfo.GetGraveyardsForMap(uiMapID) : graveyards[function]DeathInfoC_DeathInfo.GetSelfResurrectOptions() : options[function]DeathInfoC_DeathInfo.UseSelfResurrectOption(optionType, id)[function]DeathInfoC_DeathRecap.GetRecapEvents(recapID?) : events[function]DeathRecapC_DeathRecap.GetRecapLink(recapID?) : link[function]DeathRecapC_DeathRecap.GetRecapMaxHealth(recapID?) : maxHealth[function]DeathRecapC_DeathRecap.HasRecapEvents(recapID?) : hasEvents[function]DeathRecapC_DelvesUI.GetActiveDelveTier() : tierInfo[function]DelvesUIC_DelvesUI.GetCompanionInfoForActivePlayer() : playerCompanionInfoID[function]DelvesUIC_DelvesUI.GetCreatureDisplayInfoForCompanion(companionID?) : creatureDisplayInfoID[function]DelvesUIC_DelvesUI.GetCurioLink(spellID, rarity) : curioLink[function]DelvesUIC_DelvesUI.GetCurioNodeForCompanion(curioType, companionID?) : nodeID[function]DelvesUIC_DelvesUI.GetCurioRarityByTraitCondAccountElementID(traitCondAccountElementID) : rarity[function]DelvesUIC_DelvesUI.GetCurrentDelvesSeasonNumber() : seasonNumber[function]DelvesUIC_DelvesUI.GetDelveEntranceBackgroundWidgetSetID() : backgroundWidgetSetID[function]DelvesUIC_DelvesUI.GetDelveEntranceDescriptionString() : description[function]DelvesUIC_DelvesUI.GetDelveEntranceHeaderString() : header[function]DelvesUIC_DelvesUI.GetDelveEntranceMapID() : mapID[function]DelvesUIC_DelvesUI.GetDelveEntranceTiers() : levelInfo[function]DelvesUIC_DelvesUI.GetDelveEntranceTitleString() : title[function]DelvesUIC_DelvesUI.GetDelvesAffixSpellsForSeason() : affixSpellIDs[function]DelvesUIC_DelvesUI.GetDelvesFactionForSeason() : factionID[function]DelvesUIC_DelvesUI.GetDelvesMinRequiredLevel() : minRequiredLevel[function]DelvesUIC_DelvesUI.GetFactionForCompanion(companionID?) : factionID[function]DelvesUIC_DelvesUI.GetFlavorNodeForCompanion(companionID?) : nodeID[function]DelvesUIC_DelvesUI.GetFlavorNodeNameForCompanion(companionID?) : name[function]DelvesUIC_DelvesUI.GetLockedTextForCompanion(companionID?) : text[function]DelvesUIC_DelvesUI.GetModelSceneForCompanion(companionID?) : modelSceneID[function]DelvesUIC_DelvesUI.GetPlayerCompanionPDEID(companionID?) : pdeID[function]DelvesUIC_DelvesUI.GetRoleNodeForCompanion(companionID?) : nodeID[function]DelvesUIC_DelvesUI.GetRoleSubtreeForCompanion(roleType, companionID?) : subTreeID[function]DelvesUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.