>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

349 entries
MapCanvasMixin:SetPinSuppressionDirty()[ui code]Blizzard_MapCanvasMapCanvasMixin:SetPinTemplateType(pinTemplate, pinTemplateType)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetShouldNavigateIgnoreZoneMapPositionData(ignoreZoneMapPositionData)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetShouldNavigateOnClick(shouldNavigateOnClick)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetShouldPanOnClick(shouldPanOnClick)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetShouldZoomInOnClick(shouldZoomInOnClick)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetShouldZoomInstantly(shouldZoomInstantly)[ui code]Blizzard_MapCanvasMapCanvasMixin:SetUseMaskTexture(useMaskTexture)[ui code]Blizzard_MapCanvasMapCanvasMixin:ShouldNavigateIgnoreZoneMapPositionData()[ui code]Blizzard_MapCanvasMapCanvasMixin:ShouldNavigateOnClick()[ui code]Blizzard_MapCanvasMapCanvasMixin:ShouldPanOnClick()[ui code]Blizzard_MapCanvasMapCanvasMixin:ShouldZoomInOnClick()[ui code]Blizzard_MapCanvasMapCanvasMixin:ShouldZoomInstantly()[ui code]Blizzard_MapCanvasMapCanvasMixin:TryRefreshingDebugAreaTriggers()[ui code]Blizzard_MapCanvasMapCanvasMixin:UnregisterDataProviderOnUpdate(dataProvider)[ui code]Blizzard_MapCanvasMapCanvasMixin:UnregisterPin(pin)[ui code]Blizzard_MapCanvasMapCanvasMixin:UpdateAreaTriggers(scrollRect)[ui code]Blizzard_MapCanvasMapCanvasMixin:UpdateGamepadCursor()[ui code]Blizzard_MapCanvasMapCanvasMixin:ZoomIn()[ui code]Blizzard_MapCanvasMapCanvasMixin:ZoomOut()[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:AddDefinition(frameLevelType, range, targetLevel, comparisonMod)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:AddFrameLevel(frameLevelType, optionalRange)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:ClearOverride(frameLevelType)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:GetFrameLevelRange(frameLevelType)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:GetFrameLevelStart(frameLevelType)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:GetValidFrameLevel(frameLevelType, optionalIndex)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:Initialize()[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:InsertFrameLevelAbove(frameLevelType, relativeFrameLevelType, optionalRange)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:InsertFrameLevelBelow(frameLevelType, relativeFrameLevelType, optionalRange)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:SetOverride(frameLevelType, overrideFrameLevelType)[ui code]Blizzard_MapCanvasMapCanvasPinFrameLevelsManagerMixin:ValidateContiguous()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:AddIconWidgets()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ApplyCurrentAlpha()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ApplyCurrentPosition()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ApplyCurrentScale()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ApplyFrameLevel()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:CheckMouseButtonPassthrough(...)[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ClearNudgeSettings()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:ClearSuppression()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:DisableInheritedMotionScriptsWarning()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetDataProvider()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetDebugInspectionSystem()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetDisplayName()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetFrameLevelType(pinFrameLevelType)[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetGlobalPosition()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetHighlightAnimType()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetHighlightType()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetLastDisplayMap()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetMap()[ui code]Blizzard_MapCanvasMapCanvasPinMixin:GetNudgeFactor()[ui code]Blizzard_MapCanvas

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.