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Addon API

216 entries
GameEvent.HandleRemixArtifactUpdate(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleRemixEndOfEvent(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleReplaceEnchant(_dispatcher, _event, arg1, arg2)[ui code]Blizzard_GameGameEvent.HandleReplaceTradeskillEnchant(_dispatcher, _event, arg1, arg2)[ui code]Blizzard_GameGameEvent.HandleReportPlayerResult(_dispatcher, _event, result)[ui code]Blizzard_GameGameEvent.HandleResurrectRequest(_dispatcher, _event, arg1)[ui code]Blizzard_GameGameEvent.HandleRuneforgeLegendaryCraftingOpened(_dispatcher, _event, isUpgrade)[ui code]Blizzard_GameGameEvent.HandleSavedVariablesTooLarge(_dispatcher, _event, arg1)[ui code]Blizzard_GameGameEvent.HandleScenarioUpdate(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleScriptedAnimationsUpdate(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleSelfResSpellChanged(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleSettingsLoaded(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleShardTransferEvent(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleShipmentCrafterOpened(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleShowHyperlinkTooltip(_dispatcher, _event, hyperlink)[ui code]Blizzard_GameGameEvent.HandleShowJourneysUi(_dispatcher, _event, factionID)[ui code]Blizzard_GameGameEvent.HandleShowPartyPoseUi(_dispatcher, _event, partyPoseID, won)[ui code]Blizzard_GameGameEvent.HandleSocketInfoUpdate(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleSpecInvoluntarilyChanged(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleSpellConfirmationPrompt(_dispatcher, _event, ...)[ui code]Blizzard_GameGameEvent.HandleSpellConfirmationTimeout(_dispatcher, _event, ...)[ui code]Blizzard_GameGameEvent.HandleStartLootRoll(_dispatcher, _event, arg1, arg2)[ui code]Blizzard_GameGameEvent.HandleSurveyDelivered(dispatcher, event)[ui code]Blizzard_GameGameEvent.HandleTalentsInvoluntarilyReset(_dispatcher, _event, isForPet)[ui code]Blizzard_GameGameEvent.HandleTaxiMapOpened(_dispatcher, _event, uiMapSystem)[ui code]Blizzard_GameGameEvent.HandleTokenAuctionSold(dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleToysUpdated(dispatcher, _event, itemID, isNewToy)[ui code]Blizzard_GameGameEvent.HandleTradeReplaceEnchant(_dispatcher, _event, arg1, arg2)[ui code]Blizzard_GameGameEvent.HandleTradeRequest(_dispatcher, _event, arg1)[ui code]Blizzard_GameGameEvent.HandleTradeRequestCancel(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleTradeSkillClose(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleTradeSkillShow(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleTrainerShow(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleTraitSystemInteractionStarted(_dispatcher, _event, traitTreeID)[ui code]Blizzard_GameGameEvent.HandleTransmogCollectionUpdated(dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleTrialCapReached(dispatcher, event)[ui code]Blizzard_GameGameEvent.HandleUiErrorPopup(_dispatcher, _event, ...)[ui code]Blizzard_GameGameEvent.HandleUiScaleChanged(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleUpdateBattlefieldStatus(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleUpdateSpellTargetItemContext(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleUseBindConfirm(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleUseGlyph(dispatcher, event, ...)[ui code]Blizzard_GameGameEvent.HandleUseNoRefundConfirm(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.HandleVariablesLoaded(_dispatcher, event)[ui code]Blizzard_GameGameEvent.HandleWarfrontCompleted(_dispatcher, _event, mapID, winner)[ui code]Blizzard_GameGameEvent.HandleWorldCursorTooltipUpdate(_dispatcher, _event, anchorType)[ui code]Blizzard_GameGameEvent.HandleWowMouseNotFound(_dispatcher, _event)[ui code]Blizzard_GameGameEvent.InitEvents()[ui code]Blizzard_GameGameEvent.RegisterCamelotEvents()[ui code]Blizzard_GameGameEvent.RegisterCataEvents()[ui code]Blizzard_Game

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.